Yea that is a lot of the feedback I've gotten and I have definitely learned a lot this week from all this. I was afraid to get actually specific with John's memories because I don't want to trigger some ones actual trauma so I decided to keep it vague since I am not a story writer and don't want to do something unless I know exactly what I am talking about. I appreciate the feedback and thank you for playing!
Balamast
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I didn't really understand what was going on for a minute, I figured it out half way through my first run. (I forgot to use my brain for a minute and add light and shadows together + cutscene). I think you could use one tiny thing to the game play, a small timer between exiting and entering a light source. I think that would give a player walking from one light source next to another a reward for staying in the light rather than loosing a tiny bit every time. I liked learning the paths on my own however starting all the way over felt frustrating.
Most of the people in the comments have already said what I feel. I love the vision this had and the presentation was great. I just wish with the things we had to interact with had some substance to it other than just being there. The art was awesome! I also do think even though it was a pixel art game, the font was hard to read sometimes just because of how the letters would look.
This game I found massively entertaining, taking ship parts, shooting nanners and making the fastest boat in the 7 seas. I felt like the enemy tracking was godly, I had such a fast ship and I was getting smoked. Cannons felt good to use and I like trying to time the big boy cannon balls. Also very nice explosion sound!
I love me a tower defense so I already was having a ton of fun. I think this game has a huge potential to become something more if that's something you wanted to do.
- I like the difficulty of only having one tower ( I think this adds some tension to the game and keeps you active)
-I like how progress feels with the cash flow, what I mean is by the time fire starts coming around you have a water tower ect.
I think most of my gripes with the game comes with the UI, its hard to tell when I am buying a tower/placing a tower. I also found the text on the UI for tower descriptions very small. Along with having scroll bar. I think the text of the towers could have been more consistence to not have colors clash within the UI boxes like how water tower text is blue can make it kind of hard to read on the green.
I really feel what would help with this game a lot is more visual aid with damage. Such as water slows tiles down, maybe they change a color to indicate they are slowed because besides movement speed I wasn't sure if I should be switching to the ice tower a lot of the time.
I do like the potential that is here. I like the idea a lot of taking a mechanic away from the common genre of game by forcing you to stay active and only use one tower at a time, promotes smart decision making and planning ahead. Great work and keep it up!
I loved handshakes, it also had me laughing so hard while playing it. The concept is so goofy and fun to play and I actually got stumped a few times. To me the best part if a puzzle fame is the "AHA!" moment and I felt that a few times when I finally figured out how to beat the level.
I have bot tried connect all bots yet.
If you havnt tried Shape Theory that game feels very polished and is quite challenging. I really liked that one too.
sadly I did not make the music, I linked it on the game page if you want to hear more of that YouTubers music. Most of his stuff is non copyright and open source.
Maybe I did not do a good enough explanation on my page. But the green door will teleport the other character to the blue door. The main objective is the memories spawn the doors. The links are how you end the level. Thanks for the feedback, I will try and make it more clear for future reference and thank you for playing!
https://balamast.itch.io/looking-back adding your game to my collections to play now!
First off I absolutely love how cute this is. I got very scared the first time I saw the traps and I freaked out. I was like " NO HES TOO ADORABLE FOR THSI DISASTER". Anyways, I really liked the mechanic and kind of just figuring stuff out like the torches, I didn't feel hand held and was allowed to learn the game through trying stuff. The sound effect of winning the game really did bring a smile on my face the every time I heard it. This was excellent and I love the duck now.
I like the concept a lot, super chill with the background music, unfortunately my knowledge of constellations starts and stops with the dippers and Orion's Belt. I saw in the comments you said something about a cheat sheet. You could just have an opaque thicker line behind them that way you don't even have another menu to look at to keep the UI clean. I also wish the little balls move the tiniest bit faster. Super cool idea! Great Work!
Game is fun, I definitely think the art could use some work but I don't think that was your focus. With more work into the assets in the game you would 100% have something here. I found the music starting over and over again can be a little annoying but I think that's an easy tweak. Good job and keep up the work!
I like this reminds me of the last few games I have played through recently that a lot of people in the comments have said already. I was getting confused with controls because I was playing without a controller so that took some time to figure out. I also had something weird happen after killing an enemy I got stuck on their body for a bit but I managed to escape thankfully. The other thing too is I had to force close the game I think an options menu would be a great add. The feel of the game is nice and I like the atmosphere. The one thing that took me out of it was when the audio would either loop or it was just cutting out on my end. I think this concept has a ton of potential to become a full game!
Game is super fun, my biggest gripe is the size. its so hard to see and play fast at the same time. I also think some simple music in the background could add some intensity to the time trial that laid before us, although evil cuz spikes. Cool idea and I think this could easily be expanded on to if you wanted to.
Thanks so much! With my little programming experience I saw the glaring issues with the jumps/hit boxes and the dialogue problem. I had no idea how to fix it so I bit the bullet lol. I am very glad the thing I wanted to show I believe I'm good at is the art and I have gotten nothing but nice things said to me about it. This comment means a lot to me. For the plants, it was waaaaaay worse when I first made them because they were the same color as the tile set for a while.
Thank you so much for playing!
I like the games concept a lot along with the art in it. I find the concept super funny and removes you immediately away from the dark part of what's actually going on. I found the trains sound pretty intrusive. The turning of the camera was a little jarring at first but I got used to it pretty quick. I think the only thing that I think could be approved on is making it more clear who's who, the old people are easy but its starts to get difficult to deciphers who's what.
I got the ball stuck between two nodes and I couldn't get anymore energy. I like the concept but its kind of tough for me. If I could use my mouse as a fps person I think I would love it more, but I understand that's not the point and that's a me problem. I did think you did a great job taking something simple and making it complex through the play by the player and not the game itself. Super cool stuff!