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FLUX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #95 | 3.402 | 3.857 |
Theme | #160 | 3.402 | 3.857 |
Fun | #189 | 3.024 | 3.429 |
Overall | #193 | 3.137 | 3.557 |
Game Design | #231 | 2.961 | 3.357 |
Art Direction | #272 | 2.898 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for the great feedback! Good catch on the timer. I recently upgraded from GM 1.8 to GMS 2, and the default room speed used to be 30 fps. I was using a global variable for this and deducting 1/30 every step in a controller object. I didn't realize this has been removed from the room settings and put into preferences, where it has been increased to 60 fps.
Your comments about the control and hitting objects being too punishing concurs with what some other gamers have said. Thanks for repeating it as the more we hear it the more we know we have to address it.
As far as the art, we actually had a very similar conversation about having a cohesive look and removed a few images that looked a little too realistic next to some of the other cartoony obstacles. I guess we both liked the spinning bearing, but your point is well taken.
Thanks again and good luck with the jam!
Good job with this game! It's straightforward and easy to grasp, but is challenging as well! I like the music as well!
Couple things. The timer, at least for me, was counting down quite fast. I see the game was made in GameMaker. Were you counting down using a timer -= 1 type of deal in the step function? If so, you may want to check the preferences of your game to see if it's running at 30 or 60 fps - it felt like it was counting down 1 second every 30 frames while running at 60 fps. I know that it's supposed to be magnets controlling the main object, so it's not supposed to feel snappy and responsive, but it felt almost too slow to change directions as quickly as was needed in certain circumstances. The punishments for hitting things felt almost too severe as well - A box would make you lose 6 or 7 seconds (based on the in game timer) which is a long time to be hanging in the air before you start falling again, A trampoline would double that time, and a saw makes you start the game over from the main menu... I think an option for either going to the menu again or restarting at the start of the first level would go a long way.
The art of the game was just a little jarring to look at, to be honest. Sometimes, that sort of patched-together feeling works really well, but in this case, it just didn't look super coherent to be honest. Super detailed clouds in the background, with pixel art boxes and a ball bearing(not sure) that looks like a JPG just didn't look like one cohesive vision, you know?
Overall, I think you did a good job with this game in a lot of ways, but it also has some room for improvement!
Thanks!
Nice game, really simple but very fun to play, i like it a lot!
A simple game play loop that fits the theme and is fun to play.
Thanks! Glad you enjoyed it!
I think the game needs more punch. Controls feel heavy, and these moments where you hit something kills the momentum for too long. But otherwise, you have a good concept here. Great job! :)
Thanks for letting me know your thoughts on the control and slow down time after hitting obstacles.
It's a good little physics game. My main criticism would be that the magnetic force feels really weak and unresponsive relative to gravity and how punishing the obstacles are, making it frustrating to fail. In games like these, I like to feel like I'm at least making progress while doing poorly, not getting bounced backwards or failing outright because of factors beyond my control. With some work, this could be pretty fun.
Thanks for the feedback! Now that the game jam is done, I plan to further develop the game by adding more obstacles and fine tuning the random level generator, so it will be crucial for me to balance the magnet force properly so the player feels they have the proper control to navigate all the obstacles even at top speeds. I will certainly take your comment into consideration.