On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Phiphi

80
Posts
1
Followers
1
Following
A member registered May 15, 2022 · View creator page →

Creator of

Recent community posts

Yo! Sympa le clicker. Ca m'a pris du temps pour comprendre qu'on pouvait scroller pour avoir l'upgrade du clic automatique x)

- For the bug, I managed to reproduce it by selecting a tower in the shop, then another one, and finally cancel with right-click. The tower type doesn't matter.

- I didn't think about pausing the game haha, that's a good point. Also I didn't check the "How to play" for the 2nd playthorugh, so I forgot about the middle-click. The one on my mouse doesn't work anyway x) But auto-connect is a cool feature!

- Yeah I guess I didn't use tha Air Tower properly, gotta try that again next time.

- I wonder if you could have the towers from the shop still selectable, just have a message saying that we can't place them when the game is pausing. Or let the player buy them anyway, but I don't know if it makes the game too easy that way or not. Actually, when I tried pausing the game earlier, my first thought was to select and buy towers haha

- I think the icons are not that confusing. I didn't have an issue with that

Hello there! I can confirm that it is way more manageable than in my first playthrough! I have some suggestions for you:

- There's a bug when you cancel buying a tower. The game will stay in slowmo. I managed to resume the regular speed thanks to the option on the top left thankfully

- Would love to have a slowmo when connecting to a tower as well. It will greatly help because on the later waves, there are many different types of enemies and fast ones as well, and I don't have time to switch, so I have to let some enemies pass on purpose.

- The Wind tower kinda sucked for me. It's super expensive and the effect is OP, but it missed its target very often so it was pretty much useless (maybe I'm just unlucky). I would say increase the projectile speed, or increase the hitbox, because man, it was quite underwhelming x)

- Not sure how all the tower stats are useful to display, because I don't have time to read them with all the enemies coming and just selecting my towers looking at their icons. There's very little time to prepare between waves as well. Maybe increase time between waves by a great amount, and display it. But let the player start the wave before, by clicking on a button, if they're ready to go before end of countdown.

That's all I can think about. Hope that helps! :)

The aesthetic of your game is on point! I'm a huge fan!

Gameplay is simple but effective! Would have appreciate a bit more challenge.

I had a great time, thank you for making that game!

22min33s and 36 deaths! The last level was really tricky, Skippy died a lot of times there :c

I love the gameplay here! Very cool puzzles and mechanic!

Thank you for playing!

Other people mentionned these issues. Thanks for confirming that!

Thank you for the feedback! Katamari is indeed one of the inspiration for this game :)

Thank you for playing! Other people mentionned this issue with the Level up UI. Here was my answer if you still want to try the game till the end of the countdown:

___

It might be because of the mouse. I know options can go out of focus because of that. You can point/click with your mouse to focus again on the power up you want. Then press spacebar to confirm your choice. Normally, you should be able to select the power ups with just arrow keys and space bar. Hope this solves you issue! :)

Love the gq;eplqy here! Some wonky colliders that make that hinders the experience, but it's great overall. I like the different abilities! And also, it's cute x)
Great job!

Short but fun. Too sad there's no sound, it could have been a nice touch.

Good job!

Love the vibes of this game! Really like the floaty feeling and the jetpack!

I wish I could be propelled by the tornado x)

Waah, really got into that story!

My only regret is that interactions are very limited. But the atmosphere and art were on point!

Thanks!

I had a bug where the enemies wouldn't spawn at all. Not sure how to reproduce it, it was after trying a level again. Otherwise, good job!

Taking drastic decisions. I got positively surprised bu cutting features or just implementing fast without second thinking.

Although it may be an issue for scalability, when I look back at my current game project, I just think I should stay simple in my mechanics and just polish them instead of piling them up because I want some features I like from another game and so on.

Also I'm now trying to think my project as multiple smaller ones. While I was already dividing tasks and decoupling code, I think my workflow would benefit by considering the inventory, for instance, as it's own project that will function by itself instead of being a system for my game. I already created a dedicated unity project for that now haha

The biggest take I'm guessing by doing so, is to not overthink, to get straight to the point when I'm working on a feature. I'll see if it is as effective as I expect it :P

I'm at 40. Aiming for at least 50, that should be doable!

It might be because of the mouse. I know options can go out of focus because of that. You can point/click with your mouse to focus again on the power up you want. Then press spacebar to confirm your choice. Normally, you should be able to select the power ups with just arrow keys and space bar. Hope this solves you issue! :)

Thank you! I used free assets for the 3D models and copyright free music. I don't deserve credit for that haha

(1 edit)

I'm not familiar with FPS, so it was quite difficult for me haha

I had some buggy enemies that were already dead, but still shoot.

Also enemies being able to shoot from super far is not friendly for newbies at this gendra like myself x)

Still managed to beat some levels. Good job!

A bit too random for me, it just seems unfair at times. Also tutorial is hard to follow since we are such in a rush. But you did convey the feeling of missing a flight for sure haha

Great job! :)

Couldn't figure out the last 2 puzzles haha

I was mad for the last one because I manage to connect everybody, but the bots touched each other at some point x)

Excellent game mechanic!

Thank you for your honest feedback! :)

(1 edit)

Your game is so unique and charming! Time flew at lightning speed. Didn't realized I spent half an hour on it. Can't believe I only got 4% of the words... Meaning 1 word I think? It has to be a mistake! I'm so upset haha

Thank you for making that game!


EDIT: Okay, played a second time and got 88%. I'm pretty sure I had most of the words already, maybe there was a bug or something. I mostly put the same translation. Maybe it's because I didn't press enter while editing multiple words, or maybe there was a space character everywhere. I do'nt really know haha. Anyway, amazing game! I think it's my new favorite! :D

Thank you for the feedback! I used the gamejam as an opportunity to test some features I wanted to try for a while. Specifically the UI and the leveling/power up system actually.

I take note of what you said, I'll be careful of the other aspects you mentionned for the future!

Thank you for playing :)

Thank you!

Thanks! And I sure take note for those meteors haha

Thank you for playing and GG! :D

Wow! Glad you enjoyed that much haha

You got me with that title haha

Took some time to understand what I was supposed to do and the wires are a bit hard to connect. I would have appreciate to have larger areas to click on to connect/disconnect.

Good job!

You really did an amazing job with the animation! It's visually stunning!

But I have to say, that I just had to mash to get through most of the waves.

Great job overall!

The slicing feels great! But I'm so bad at timing, I already struggled at the tutorial xD

You have an amazing concept here!

I did have an issue of getting stuck at the tower, without being able to enter the tower again to shoot. So I can't enjoy the game for long :s

Otherwise, like the concept and the character!

(1 edit)

Love the artstyle! The character is cute and you have a great mechanic! I wasn't expecting that ending.

Thank you for making this game, I really enjoyed it!

The infinite jumps made the game quite easy haha

Great art and good work! :)

Love that gameboy vibes! I wanted to enjoy the game a bit longer x)

Great job!

Thank you! Glad you had fun!

GG! Thank you for playing! :D

Ah I see what you mean for the UI! It slipped out of my head, I actually know how to fix it haha

Glad you enjoyed my game! :)

Completely agree with you with the sound. I just didn't have time to fix it

For the jump, I also lacked time to add the appropriate obstacles.

Thank you for playing!