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Guide to packaging and Unreal dependences!

A topic by Multivitae created Aug 30, 2024 Views: 113 Replies: 7
Viewing posts 1 to 3
Submitted (2 edits)

Hey all,

Hopefully just a few pointers and links from what I learnt yesterday whilst trying to package and export a test build, as I encountered a few pit falls and didn't want anyone missing the deadline after creating a project and then not being able to release it!

First check out Matt's guide here 

Then, if this is your first foray, your computer will probably need to install some C++ dependences, this is so Unreal can encode your Blueprints into the code that Windows needs to run the game. Follow this link to install Visual Studio by Microsoft.

https://visualstudio.microsoft.com/vs/features/cplusplus/

Click Download Visual Studio with C++ and in the dropdown you can select Community 2022, install that and restart your machine.

 Unless you plan to code for Unreal using Visual Studio, these steps should have your system setup correctly as is to package and export your project for Windows.

In terms of the output log in the event of a failure (of which yesterday I had a few!) Anything in red will cause a fail. I had some inventory code that failed due to a strut type being unrecognized, turns out the blueprint code was ok, and it was an old, on again, off again bug Unreal has had for ever. In my case the Unreal error code was :Unknown, cheers guys! So I instead googled the node in question, and turns out just deleting and then re-adding the node to the effected blueprints fixed it!? Anyways, my point is to not get flustered, take each red line one at a time and work the problem through google, search and sort. All part of the game I guess!

Hope this helps eliminate any last minute stress!

Looking forward to what you have created :)

Submitted

Thank you!

Submitted

No worries :) Glad I could help!

Submitted

Unfortunately I wasn't able to package my game in time. I put a lot of hard work into this for everyone's enjoyment but was defeated last moment by a dreaded Unknown Error when trying to package my game.  Have fun all, and well done to those who managed to submit on time. 

Submitted

Don't lose hope on it, contact Matt and he may be able to review it after the voting for the current submissions. You still made a thing, and that's what it's actually all about :)

Submitted

For sure! Thank you, I have actually managed to package it now. I haven't used itch.io before nor discord, so this is a whole new level of learning, but I am enjoying it and would like to be more involved with the community. 

Submitted

It's all stumbling around in the dark. When I get some sleep, these 12 days are going to be a Very interesting memory! I hope you, like me are fired up though, and know we can actually build these things :)

Submitted

It is, but worth it. Especially when we can catch up on sleep haha. I will test your game either tonight or tomorrow :) Looking forward to seeing what others have created.