nwver played this kind of game before, this is a first for topdown survival wave based levelling up game....we need a genre name for that XD I imagine it being on a sega dreamcast or ps2 PSP? nice game quite the quirky character. THAT WALK ANIMATION THO
Nice to hear that, we were thinking N64 or Dreamcast :) We took heavy inspiration from Vampire Survivors, but VampireSurvivor-like is probably too long right? eheh
Glad you enjoyed it! If we ever decide to pursue the project further we have plans for more mechanics that should also stabilise the power dynamics but also add more variation to each run. Things that we already wanted but had to scrap because of the time constraint. Goes without saying but also balancing the existent mechanics :)
For sure! Props to Timid_Sloth for managing all that code in the time we had! The game design was in most part a team effort but our sloth friend carried that code like there was no tomorrow.
Comments
I love the graphics!
Thank you! All props go to Dan (Quest Guy), he did an amazing job :)
no u
nwver played this kind of game before, this is a first for topdown survival wave based levelling up game....we need a genre name for that XD I imagine it being on a sega dreamcast or ps2 PSP? nice game quite the quirky character. THAT WALK ANIMATION THO
Nice to hear that, we were thinking N64 or Dreamcast :)
We took heavy inspiration from Vampire Survivors, but VampireSurvivor-like is probably too long right? eheh
This is really what we were hoping to hear, it's reassuring to know we got the formula right! Appreciate the feedback ᕙ(^▿^-ᕙ)
This is so fun! Vampire Survivors with a physics based twist. Speccing into ball bounces and damage is really broken in a very fun way
Thanks! :) Eheh, you found the meta - all you gotta do is start that chain reaction and watch the world descend into chaos!
Glad you enjoyed it! If we ever decide to pursue the project further we have plans for more mechanics that should also stabilise the power dynamics but also add more variation to each run. Things that we already wanted but had to scrap because of the time constraint. Goes without saying but also balancing the existent mechanics :)
Absolutely, one weekend is not a lot to think about game mechanics at all but your team did amazing!
For sure! Props to Timid_Sloth for managing all that code in the time we had! The game design was in most part a team effort but our sloth friend carried that code like there was no tomorrow.