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thequestguy

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A member registered Nov 28, 2022 · View creator page →

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For sure! Props to Timid_Sloth for managing all that code in the time we had! The game design was in most part a team effort but our sloth friend carried that code like there was no tomorrow.

This game was such a vibe! I loved everything about it and those quirky notes on everything I caught added that extra bit of charm!

"My dad works at Nintendo" trope but with the twist that this time it's the grandfather! I enjoyed the backstory and the game itself too! At some point I just turned into a bird and zoomed through the stage, that was fun. The retro game character sprite tearing was a cool touch too! I got deleted by the ball dude but enjoyed the vibe throughout. Good job!

I like what you did with the UI, really clever! Also fun, I can see myself playing this on a long commute for sure.

This one is the most fun I had so far! The boss battle was hard but I was filled with determination ;)
That sideways coin though was the bane of my existence, guess I'm not skilled enough yet! I did manage to get 2 runs where I survived the whole boss fight , however he seems to get stuck when he reaches a slither of health on his attack phase and then there's no way of progressing. Love how it looks and how it plays and the fact that it makes you calculate your moves!

Look and feel wise I'm all for this game! You had my attention from the first seconds with the cool old school intro! The combat does take some getting used to, maybe some bullet trails would help with conveyance? Besides that I like how the slow movement conveys the scale of the ship and just the overall feel is good. Good job!

Initial D meets angry birds! I think there is potential here! However I am a bit sad you don't actually get to drive the cool car from the thumbnail.

so many layers!

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Amazing how much stuff you managed to pack in a 3 day game with this amount of polish, as a solo dev too! It was fun to play and you nailed the feel. Great job!

Glad you enjoyed it! If we ever decide to pursue the project further we  have plans for more mechanics that should also stabilise the power dynamics but also add more variation to each run. Things that we already wanted but had to scrap because of the time constraint. Goes without saying but also balancing the existent mechanics :) 

This is really what we were hoping to hear, it's reassuring to know we got the formula right! Appreciate the feedback ᕙ(^▿^-ᕙ)

no u