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Glad you enjoyed it! If we ever decide to pursue the project further we  have plans for more mechanics that should also stabilise the power dynamics but also add more variation to each run. Things that we already wanted but had to scrap because of the time constraint. Goes without saying but also balancing the existent mechanics :) 

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Absolutely, one weekend is not a lot to think about game mechanics at all but your team did amazing!

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For sure! Props to Timid_Sloth for managing all that code in the time we had! The game design was in most part a team effort but our sloth friend carried that code like there was no tomorrow.