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A jam submission

shieldView game page

Submitted by earth-rabbit — 4 hours, 11 minutes before the deadline
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shield's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#182.9002.900
Sound#251.0001.000
Mood#272.3002.300
Overall#272.0752.075
Graphics#282.1002.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's cool how many details a game which only contains circles can have! The events, blending effects, color change of the shield, ...

As already said the font can be further improved and the edges of the circles are very rough yet.

Take a look at the sound system, it's easy to use and improves your game for sure.

Nice game anyways!

Submitted(+1)

So bad for the sounds/music and it's a bit confusing about which blob makes you increase/decrease.

But overall, I really liked the fact that the shield's size can increase and decrease, and swallowing blobs instead of making them disappear. Nice ideas !

Submitted

In its current state, the game seems to be extremely easy and slow. The gameplay is rather bland with only a few things to spice it up: meteor shower, life blob, and puhhh? Even these things feel like they were randomly thrown into the game solely for variation… I’m not sure what the life blob looks like, and I’d also like to know what puhhh is. I think it’d be nice if the text could be made more clear and the colors reconsidered—it’s pretty straining on the eye, especially with the flashing text against the black background. The text is blurry and the circles could benefit from anti-aliasing. Also, for some reason, the blobs are consumed faster when they touch the shield while it's moving--you might wanna look into this. Overall though, it's a cool concept that could be great if you build it up more.

Submitted (1 edit) (+1)

Hey! I made a pretty similar game like 4 years ago and never posted it, I really like your approach on consuming the orbs, and the pace is pretty good.

Graphics for circular scaling patterns are hard, but you should totally work on that area in the future (same with sound effects)