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Vishnu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #29 | 2.041 | 2.500 |
Overall | #29 | 1.599 | 1.958 |
Mood | #30 | 1.769 | 2.167 |
Graphics | #30 | 1.769 | 2.167 |
Sound | #30 | 0.816 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting concept, cheers for trying something very different! I would probably like a slightly slower version of the game to start off at and get accustomed to the gameplay, but it's fine. I did also find that once I had only one green left, that it was pretty easy at that point to play forever.
Thanks!
The earliest versions of the game were actually twice as fast =P
But yeah, after a certain point, there's no "forced progression".
The game is unintuitive. Despite the simplicity of the art, the game is difficult to follow. The colors don't correspond well to the dots in that they aren't good visual representation of their roles. Maybe actual symbols could alleviate this and make the game more playable. With that said, the concept overall is pretty good--it just needs more visual aid.
There, I've updated the game's main page, I think it's much clearer now!
I didn't really get the idea of the game, or how to play... you went for a weird aesthetic, I don't dislike it, but it really does lack some proper tutorial to play (and some sounds, but that's not big of a deal)
I hope you can explain it to me and play again before the rating period ends!
Yeah, sorry, this is my first time jamming. The description of the game in its main page explains how to play. I was expecting it to show up here. It's a tad bit too long for me to post here, so go there.
I went for that aesthetic as a challenge (it's a pseudo-Meggy Jr. RGB). Maybe next time I should just try to make something good, period, without any crazy ideas. Although not having to worry much about the graphics was a good thing.
Yeah, there's no sound... some beeps and buzzes would be nice. But even if I had had the time, I would have spent it trying to improve gameplay. Sound is secondary.
No I meant, that I read that stuff and didn't finish understanding what I had to protect and how, or at which stage I was (to activate the shield) I always end up dying for some reason, not sure how to make progress.
Yeah you should really port it to that handheld someday and post images of it over here! And of course sounds can come after
Oh, thanks, I'll try to make the description there clearer, it's a confusing little game.
I'll try to rephrase it here: you have to protect the green circles, and at the same time you have to try NOT TO protect the brown circles. If you protect them all, you can make the game go on indefinitely, but that's not necessarily a good thing, as brown circles hurt your score for as long as they're there. If a brown circle gets shot, it turns green. If a green gets shot, it's gone.
The power measure is those eight yellow lights above the 8x8 multicolored grid (I guess that would've been obvious in a real Meggy Jr., but not here). But remember that you can't place a shield overlapping another one, no matter how much power you got!
You are supposed to end up losing all green circles at some point, though, at least in theory. You should just try to keep them going as long as you can.
I'll definitely will give this a second try and rate it again, thanks for the detailed explanation!