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Wisp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.250 | 4.250 |
Aesthetic/Atmosphere | #1 | 4.500 | 4.500 |
Overall | #2 | 3.906 | 3.906 |
Entertainment | #3 | 3.750 | 3.750 |
Use of the theme | #10 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun to play, and the art and sound really matched the feel of the puzzles. The end made me smile :)
My game is a lot shorter if you want to give it a try.
Thanks for taking the time to play our game. I'm happy my art and Chepaki's music added to the feel of the puzzles. :D
I checked out your game. The music gives it a unique charm. The controls however confused me. I wasn't entirely sure if the game was glitching out when I phased through walls and my controls reversed or it was some mechanic I wasn't aware of. regardless great job getting a game done for the jam. *Thumbs up*
Thanks for trying it out. I first programmed the character with no turning, but turning looks nicer. (Space bar actually spins it too.) The reverse motion occurred because turning allows the character to touch the wall (it bypasses bumping into it), which reverses the controls. I decided it was fun to have things reversed under certain conditions, and it enabled a workaround for when coins spawned under the wall, something which I was unable to prevent before the jam ended. As someone pretty new to doing my own art, I also found it interesting to explore the relationship between how I made something look and how I programmed it (snek and his shape, motion, extremities; the plates in level two and getting food on them but not on the table, the eating process, which I abbreviated because of the deadline, etc). The fun of making a game is exploring all these little interconnections :)
I would totally play a continuation of your game!
Played all the levels. really nice atmosphere and cool lighting. I liked figuring out how to play the game myself. Good control on the character.
Thanks for playing our game. I'm glad the atmosphere and lighting worked out. I did my best with the limited time. :D
Very cool! Felt very polished, and was a pretty fun puzzle game with a cool theme/aesthetic. Great job!
Thank you. I'm happy you enjoyed it :D
Your game also has an excellent aesthetic. That environment looks awesome for a game done in 2 weeks.
The mechanic of hiding in the green bubbles was cool, it reminded me of Paper Mario. Overall it was just a really fun little game! Not too hard, but very engaging. I like it :)
Thanks for taking the time to play our game. I'm happy you enjoyed it. :D
I enjoyed it! took me a tiny bit to realize how things worked like with the silvery spheres and mouse which could've been made clearer perhaps but it's perfectly acceptable in a puzzle game to have the player realize it as well i suppose.
Thanks for the feedback and I'm glad you enjoyed it. We really should add a more proper tutorial with UI elements and all but we ran out of time. We might add it in if we continue to develop it.
Thanks for playing our game :D