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Dungeon64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #27 | 4.111 | 4.111 |
Authenticity (Use of resolution restriction) | #34 | 4.667 | 4.667 |
Gameplay | #54 | 3.444 | 3.444 |
Overall | #54 | 3.639 | 3.639 |
Audio | #97 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Visually, I really like it! The sound's also really nice and fit the game's style. Gameplay-wise, I kinda felt lost at first, specially on battles. The 3x3 grid feels pretty original, but not too much accessible in this way, if it was a touch-based control, that'd be sweet! :D
Good job there! ;)
Thanks for giving it a try!
I originally had the game use mouse controls for combat, but I couldn't get it bug free in time, and the mouse controls didn't really work anywhere else in the game so I focused on a purely keyboard experience.
Oh nice! :D The combat does have a "touchy" feel! :P On a mobile that'd be an interesting mechanic! :D But great job there! ;)
I'm really eager to try Godot next time haha :P Some really great entries appearing using it! :)
It's no surprise you felt the combat had a touchy feel to it, it was inspired by pattern based smart phone lock screens!
The dungeon was well done and visually appealing, but the combat was a bit hard for me. I didn't get how it works until the first enemy defeated me, and then the next few easily defeated me like I missed out on some powerup. Maybe I was just blind and didn't find something important. The combat otherwise is very creative, though I think a better tutorial would have helped a lot.
Thanks for finding the time to play my jam entry!
If you're struggling to defeat the enemies after understanding the input system, be sure to check out the skills to memorize combos that deal a lot of damage. You can check which skills are available by pressing F1 outside of combat to open the main menu.
Enjoyed this a lot! Would be good to have more landmarks to help map - I tried to follow the red grass after getting lost the first time, but then couldn't find another key and quickly couldn't work out if I was going forward or back... Love the art work and the colour scheme though - really effective at this res!
Glad you enjoyed it! Some keys and treasure are hidden deeply in the dungeon or behind special walls. I'm a fan of old dungeon crawlers so I'm used to playing with some graph paper or excel to map things out and keep track of where I am. It's especially valuable in this kind of dungeon crawler that takes you out of the dungeon for a little to do combat.
I like the art and the colors, it's pretty cool. It would be great to have an obscure background music. Great work.
PS: If you have the time, try my entry, https://itch.io/jam/lowrezjam-2018/rate/293637
Cheers