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UNLOCKR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 4.100 | 4.100 |
Authenticity (Use of resolution restriction) | #25 | 4.700 | 4.700 |
Overall | #26 | 3.950 | 3.950 |
Gameplay | #32 | 3.700 | 3.700 |
Graphics | #80 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Man, I played your game, but I think forgot to rate it u.u sorry, I liked it very much, simple, fun, well executed! Congrats.
Just a comment is way fine! :D I think that's the fun of game jams, more than ratings! :D Thanks for playing! ;)
Great simple game. Well executed! Sound design is superb.
Thanks for playing :P I'm happy that time spent on sound design paid-off! :D I also worked on some details that go unnoticed most of the time, but I'm happy that overall feeling! :)
A simple idea, but executed very well! The sound effect and the acceleration of the dial are perfect, and the screen getting darker to show how much time remains works better than any timer would have.
Thanks for playing and reviewing! While doing it for Ludum Dare I kinda concentrated too much on the dial and sounds, to make it play nice. In fact, I spent too much time spinning it while developing it :P
I kinda wanted to try making the player feel as if the wall was coming from behing, but without turning, because I kinda suck at doing 3D, this was the best I could do. :P I hope I did it a bit right :D
Nice concept, I got to the 9th door with a time of 82, Is this good for a first time? ahah It's a cool game. Well done
PS: If you have the time please try my entry, I hope you have a nice time with it, https://itch.io/jam/lowrezjam-2018/rate/293637
Cheers
Yup! It's a good score! Thanks for playing the game! Thanks for reviewing it too! :) Your entry was also really nice to play, it's a simple concept, but so satisfying! :D
Nicely implemented. It's not difficult, per se -- the only threat is overshooting -- but the movement is very smoothly done and fast, and feels very tactile. The sound design plays into this well with the soft clicking as your lock spins. The music is perhaps a little overpowering. This would make a nice little minigame somewhere in a larger game, or as the method to open doors in such a game, or similar. Nice work!
Yeah, initially I wanted the dial to overshoot more, so you'd have to carefully turn, but while controlling speed. I kinda spent the most time doing the dial and sounds until it felt nice to me (I spent quite some time testing screwdrivers, bicycle pedals and whatever to get the sound).
The music was done a bit fast, so I did the first thing that came to mind. :P
That's a great idea to put it as a mini-game inside a bigger game too! :O I'm thinking of a full version of this concept also, but with more challenges and obstacles, besides the "wall's shadow" coming from behind.
Thanks for playing and reviewing! :D
Fully agree with the minigame idea! I was just about to state that in my own comment. Great minds and such...
Nice nice! :D I might stop working on the full version of this and keep the idea for further use this way hahaha :P