That was very fun to play and the design of the levels was well balanced. Good job! :-)
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Dash menace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 4.158 | 4.714 |
Overall | #63 | 3.528 | 4.000 |
Audio | #67 | 3.024 | 3.429 |
Graphics | #90 | 3.024 | 3.429 |
Authenticity (Use of resolution restriction) | #95 | 3.906 | 4.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I had a blast playing this! The mechanics feel really satisfying and you did a excellent job on the level design and how you introduce new mechanics. The graphics are simple but work very well. The audio is good, but the music gets a bit repetitive after a while. I would have preferred an automatic camera system though. Having to use the mouse to move the camera felt a little bit unintuitive to me.
Wow, the game-feel is surprisingly good! And gameplay is quite addictive for me. If there is anything that needs improvement, I think that's the graphics. It should be fine like this but I think smaller sprites might also work and the most important, a better, more catchy color palette will help it looks more fun and easier to identify objects. Very good job btw! 👍
It's nice to see that you didn't use the idea in just an arcade way, if you know what I mean, but you actually created a story. Very entertaining game, good job!
PS: If you have the time, please try out my entry https://itch.io/jam/lowrezjam-2018/rate/293637 (don't forget to rate it : ) )
Cheers
I like how punchy the game feels. Simple and satisfying to play.
The view controlled by the mouse is a little weird. Maybe reducing the sprites size to display all the level is the screen, and keep the screenshake for the feedback would be better. But that wasn't too bad!
Good entry.
I like the feel of the game. I love that I feel like some out of control tank that can only stop when I hit a wall. Something about my power coming from reckless abandonment is enjoyable to me. This a fun little puzzler with a nice progression of mechanics. The tank tracks are a great, simple add for indicating to the player where the "rooms" exit is going to be if off camera. One little suggestion I would have is moving the first "recall system" so that it can't be missed. I managed to miss it on my first play through. I saw something that looked different and wanted to investigate but was then shot through one of those one-way tiles that sent me to the next room with no way back. Then when I died I was sent back to the first room. This would potentially cause some players to stop playing right there. But really, great job. I'd love to see this continued.
Thanks! I would say I'm usually good in game feel and programming, so I tried making a game as focused around that as possible. As for the level design, I couldn't get a lot of play-testing done, so thank you for the feedback. Continuing this project would certainly be nice, though I'd need an artist or get better at it myself, but thanks for the nice words!
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