Nice idea with some potential. :-)
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Sunbound (64p Starbound Clone)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #113 | 2.500 | 3.750 |
Authenticity (Use of resolution restriction) | #132 | 3.167 | 4.750 |
Overall | #147 | 2.083 | 3.125 |
Graphics | #155 | 1.833 | 2.750 |
Audio | #161 | 0.833 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Would have loved to see this as a full game. It has a lot of potential , and the procedural generation feels really well done. (And just a quick question, how did you get smooth controls with processing? I've been struggling with that for a while now)
Oh yeah that was so annoying. The way I fixed it was instead of checking if a key was pressed using keyPressed and checking hat key was being held at the time, I had up, left, down, and right variables. In the keyPressed() function I check what key is pressed and change the variable to true, and in the keyReleased() function I check which key gets released and change the variable to false. This way you can check if multiple keys are pressed at a time, and it doesn't do that weird thing where it can't decide what key is being pressed. Sorry if that was confusing but I hope it helped :)
Heres an example with two buttons (left and right)
boolean left; boolean right; int x; void keyPressed(){ if(keyCode==LEFT||key=='a'){ left=true; } if(keyCode==RIGHT||key=='d'){ right=true; } } void keyReleased(){ if(keyCode==LEFT||key=='a'){ left=false; } if(keyCode==RIGHT||key=='d'){ right=false; } } void move(){ if(left){ x--; } if(right){ x++; } }
With a bit of work you could make something out of it in the future. It's a nice entry, well done.
PS: If you have the time please try my entry, https://itch.io/jam/lowrezjam-2018/rate/293637
Cheers
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