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JAM in 64 Seconds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 4.000 | 4.000 |
Overall | #25 | 3.962 | 3.962 |
Authenticity (Use of resolution restriction) | #31 | 4.692 | 4.692 |
Audio | #50 | 3.385 | 3.385 |
Graphics | #52 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh nice! :D Quite simple, but challenging too! Reminded me a bit of a LD game, where you did the same thing, but this one's got way more action, which makes it really fun to play! :D
COME TO EAT! 😆✨
Haha, the struggle is real! :) nice idea, would also be a nice fit for the meta game jam. Like how everything becomes very chaotic and you just try to finish something before time runs out. I was not quite sure what some symbols meant, that might be something to improve. However, nicely done.
thank you very much! Now that you say it, it's true, I think that even I do not understand some of the icons! Maybe in the future correct the font and some of those details. Making the game was a way of expressing my love-hate relationship with the jams. how good you liked it: D
great idea! and very fun. good work!
Because nothing highlighted on mouse over, I first thought it was animation, but really dig the idea. Once I figured out what was going on, really like the idea and minigames to fill aspects of jam entry etc.
Yep, I missed many details, but the idea was to finish it in just one session because there were just a few hours before the jam ended. How nice that the game was understood, I think I ran with some luck: D
thanks for playing!
105 , it's a little confused at first but it's very fun and refreshing , I love how you kick the fourth wall in the grackignac
congrats!!! Nice score!! I only get over 100 playing on phone (it's a little easier on the touchscreen). So happy to find more developers feeling the same pressure on jams xD.
PS: I googled for 'grackignac' :P but, I think it was a typo.
Whoo! I got a 96 and that felt good. It really captures the intensity of doing a jam while also having the deal with real life. I felt the only reason I got that 96 because I neglected my job and work. Fuego entry!
Thanks for your words :D The game was a piece of my life in 64x64 pixels! And I'm happy to find so many people on the same situation! The tragicomedy of gamedev hahaha.
Great concept, very entertaining :)
Thanks for playing and rate! :D
Took me a try to figure out what I was doing, but it was pretty intense once I had! Those work emails, though. ^^;
Hahahaha, Yep, since the game session is short, I trusted that the players could play without tutorial. A little risky, but I could finish it quickly.
thanks for playing and comment!
PS: Work emails are my worst enemy!
Something all of us finishing the jam can relate to! Very funny and well done!
:D thanks! I love your spidey'ride game, it's great!
I'm very happy to find so many developers in the same predicament! hahaha.
I'm not sure what this was, but it was a nice experience. I got in total: 38.4, but I'm a bit impressed that I'm a coder and I got 0 zero points in this game ahaha. That probably explains why my entry is not that good ahahah. Anyway feel free to play it: https://itch.io/jam/lowrezjam-2018/rate/293637 and well done it's a nice idea.
Thanks for playing! hahaha, mysteries of programming! Gonna try your game. :D
This is a neat concept. I really like that the screen ends up filling up with things you haven't dealt with -- work emails, dog leavings, and so on. And I laughed out loud when doing the "coding" section and an actual bug appeared that I had to get rid of. This is, despite its 64px nature, a terribly accurate description of how writing a game for the jam actually is! Nice work. The graphics were rather blocky and difficult to grasp, though -- this is something that a graphic artist could doubtless improve on -- and sometimes clicking on things didn't seem to register which meant that in the first playthrough I didn't realise that you _could_ click on things to remove them (and so I lost very quickly). I got the hang of it, though; I'll keep persevering to see if I can actually finish a game now :-)
It's a neat concept indeed.
Thanks a lot for your words! I made it very fast (like the game itself) , and yes I feel like it need more interactivity/response on the actions. I took advantage of the use of a short game session so that the player could understand it on his own at the second opportunity. Maybe it was not the best decision, but it helped me move forward quickly in development.
Thanks again for your time! I'm gonna try your game.