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The Trap Of The lost City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #110 | 2.157 | 3.200 |
Gameplay | #123 | 2.157 | 3.200 |
Graphics | #126 | 2.292 | 3.400 |
Overall | #137 | 2.292 | 3.400 |
Authenticity (Use of resolution restriction) | #152 | 2.562 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lovely visuals! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
I liked the set up of this one. Not really something I had seen before. For scenery close to the camera, it really felt like something you'd see in an older pre-rendered PC game (in a good way!), but it got hard to tell what was in the distance because of the noise from the distant scenery. Maybe some fog would have helped? Still, very enjoyable.
Thank you for the feedback.
I'm glad you had fun with the game.
It was a real challenge to have a level that is readable and playable. This is why objects are in color more vivid in relation to the environment. Like that, there is always a colored pixel that is visible. But it's not ideal when the camera shows the whole level. One of the solutions would have been to have more closed areas. The fog would have another very nice solution but which I did not think then.
Thanks again for the analysis;)
Very cool game, soo cool to have implemented the gamepad, just one thing why did you reverse the camera control ? very nice to explore the map. I'm dead so lot of time in the water ;). Good job
Thank you very much !
I'm glad you had fun with the game.
The gamepad was also a trap if we compare with the mouse keyboard. Some orders are not present. For example, you can not run. It was intentional, to give another way to approach the game.
This is also why there are four ways to die. :)