I liked the set up of this one. Not really something I had seen before. For scenery close to the camera, it really felt like something you'd see in an older pre-rendered PC game (in a good way!), but it got hard to tell what was in the distance because of the noise from the distant scenery. Maybe some fog would have helped? Still, very enjoyable.
Viewing post in The Trap Of The lost City jam comments
Thank you for the feedback.
I'm glad you had fun with the game.
It was a real challenge to have a level that is readable and playable. This is why objects are in color more vivid in relation to the environment. Like that, there is always a colored pixel that is visible. But it's not ideal when the camera shows the whole level. One of the solutions would have been to have more closed areas. The fog would have another very nice solution but which I did not think then.
Thanks again for the analysis;)