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NekoDanmaku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.676 | 4.676 |
Gameplay | #7 | 4.176 | 4.176 |
Authenticity (Use of resolution restriction) | #28 | 4.735 | 4.735 |
Overall | #40 | 3.794 | 3.794 |
Audio | #137 | 1.588 | 1.588 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Gorgeous artwork! I am terrible at these types of games, but I just love to look at them. Super satisfying feedback visuals - I only wish there were sound effects to add to the overall "juiciness" :)
The art of this game is astonishing. Is fun to play, rewarding and invite you to keep determined to finish it, though it is very forgiving with the colliders having so many of them.
It really looks like a vintage bullet hell like Raptor.
love the colors =)
Love shmups, would have been nice to see more and with sound/music!
Some things I would change:
-Have the bullet sprites draw above the player but below the hitbox pixel (maybe at this res it's exaggerated though).
- Disabling the mouse input since it interferes with the keys when selecting character.
-Make the browser window bigger x2 or maybe add the full screen option
Oh and that background pixel art is top tier.
Even if you missed the deadline, well done :)
thank you! Agree with all points and made those adjustments. Increasing the canvas is a bit difficult since I haven’t figured out how to upscale without introducing subpixel movement yet. Background is by the fantastic adamatomic.itch.io
awesome shmup game play, the graphics work well within the 64 pixel restriction. and the mechanic to switch the bullets from spread fire to concentrated fire was nice once you got a powerup. would love to see more levels, maybe shrink the bullets down a litle it seemed like they hit me a few times but it didn't register the hit like the hit box was smaller than the visible bullet.
I assisted on a game for this jam. would love to hear your ideas on our game :)
Submitted:
WaterRush
hey thanks, I really appreciate the feedback! the hitboxes are definitely forgiving, the player's hitbox is the single white pixel in the middle of the ship. this is similar to touhou, mushihimesama, and jamestown, but all of those games have presented this info more clearly than I have for sure. I've added WaterRush to my list!