Hi devs and nerds out there.
I think I'm gonna join this one, I've been thinking about doing some chill gamedev for a while, it's been ages since I've worked in gamedev so yeah I'm looking forward to make something here (if I have time (because work and responsibilities))
So who else is up with some ideas for a game to make? Any crazy ideas?
I'm definitely gonna stay in the realm of 2d, maybe with Godot. I loved libgdx back in the day.
lordcoppetti
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Uh loved this game. Excellent controls and difficulty, was able to beat it and felt very fair. The tentacle alien octopus was great, once figured the pattern it was easy but fair. Saturn feels hard if you start it first, else it all escalates perfectly.
The music and graphics are great, really feels like a retro shmup.
Amazing job with this game!
Very detailed for a 64x64 adventure! Dying by eating the cake really got me lol. Managed to kill the guards but didn't figure what to do then (probably I screwed before).
I'm bad at these games but clearly this looks very well crafted, the animations are very expressive and everything feels polished, very impressive! Literally nothing to complain.
Thanks for playing and for the feedback!
Yes probably a solution for the flashing cursor/prompt could be to invert the colors, when I actually was playing and testing I was always looking at the code ahead so I totally ignored that issue lol.
Certainly the math hack game was the less intuitive to figure instantly, having the stack of equations from bottom to top wasn't the best idea either, and marking the current one to solve could have helped, Had that as a TODO usability task but was totally exhausted the last day hehe.
Thanks a lot for playing and the great feedback!
Good point on the flashing prompt over the inputs, didn't really thought of that one!
But yes you're right, it could have used a little more polish in general to mitigate little annoyances though i ended tired from bug fixing at the last hours lol.
Going to play your entry today!
Love shmups, would have been nice to see more and with sound/music!
Some things I would change:
-Have the bullet sprites draw above the player but below the hitbox pixel (maybe at this res it's exaggerated though).
- Disabling the mouse input since it interferes with the keys when selecting character.
-Make the browser window bigger x2 or maybe add the full screen option
Oh and that background pixel art is top tier.
Even if you missed the deadline, well done :)
Thank you for the great feedback!
I realize extra tutorials could have helped, and a better difficulty curve. Unfortunately i consumed all the time i had and couldnt ask play testers.
Maybe it feels unresponsive because the collider of the player is smaller than the sprite and that (combined with the sprite shape) can get tricky. Really something i will keep in mind for.
Yes. I used it for Petoink last year and I was really a newbie with the engine. Very user friendly IMO, if you're a programmer I doubt you'll find it hard to use, gdscript is fine, else you can use c# with mono (except that there is no web/mobile export for now).
The general concept of nodes and scenes and their organization is what gave me the most confusion at first..
Using it again this year of course.
Very well thought game! difficult but I feel it's supposed to be, took me a while to go past level 3 and got stuck heh.
Maybe I'd change the victory music for something more subtle. Also I'm sure if instead of retrying from level 1 it would restart from current level it would seem a lot easier :)
Great entry!