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Bungee Buster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #163 | 4.250 | 4.250 |
Overall | #199 | 3.229 | 3.229 |
Graphics | #204 | 3.083 | 3.083 |
Audio | #207 | 2.833 | 2.833 |
Gameplay | #222 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Team of two, both programming with one of us doing art and the other focusing on dungeon generation.
Was the resolution a challenge?
Displaying text.
What did you learn?
Learned how to do basic procedural generation of maps as well as the general setup of a rougelike gameplay loop.
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Comments
At first it was difficult for me to understand the mechanics of combat, it seemed like a programming error, then I realized that it was intentional, I liked it after all. but if it weren't for the fact that I didn't realize the detail, it would have seemed like a bad game. and it's not a bad game at all, it has a lot of content and it's entertaining :D
Thank you very much for persisting through that initial frustration, I am glad you were able to enjoy the game. Post Jam clarity as well as some helpful comments like yours has since made it very clear to me that that mechanic is not intuitive enough to be understood without explanation. I will definitely be making a post jam version after ratings have concluded that features some sort of tutorial.
The attack mechanic is a bit weird or I am not understanding it properly, since you have to hold and release to make kind of a charge attack or something like that, but the character kind of flies away.
Besides that it looks cool, the art is nice and has potential if the attack is tweaked a bit.
You have understandably misunderstood the attack mechanic. The character being knocked back is far from accidental and is actually one of if not your main source of offense. The swing of the weapon will hit enemies as well as when the character is flung into them - inspired by the "you are the weapon" prompt. The potential misunderstanding of this mechanic is actually something that was considered a significant amount during development. However given play testing and the description on he page we figured it wouldn't be an issue. Thank you for bringing this to my attention.
Funny game I enjoyed it :)
Hello! I played your game on stream! If you want to see your game played with live feedback, you can find the VOD and watch from this sheet: http://bit.ly/bean-stream