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Dracunite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.493 | 4.493 |
Graphics | #4 | 4.657 | 4.657 |
Gameplay | #4 | 4.386 | 4.386 |
Audio | #7 | 4.243 | 4.243 |
Authenticity (Use of resolution restriction) | #50 | 4.686 | 4.686 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Yes. We were 2!
Securas: Code, Art and SFX (probably why the latter is not that great)
Quiji: Music
Was the resolution a challenge?
Not many pixels to convey information to the player. Had to rely mostly on animations.
What did you learn?
I should practice making sfx
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Comments
Extremely polished! I can hardly believe this is a game jam game. Congrats!
Great game! top notch art and gameplay
Beat it. Excellent game. Nice sprites and good music. At first I thought, "This weapon is way over-powered", but on screens with small platforms it ended up needing a little finesse. The boss battle on was pretty intense.
The difficulty seemed to increase as the game went on, introducing concepts along the way (hallmark of good game design, they say), but I felt the difficulty plateaued after a while. I would have liked a bit more platforming and tight spaces.
On the topic of flow, I love one part of the game where there were a few claustrophobic areas, and then to break it up you had a hallway filled with bats that you could easily beat the tar out of. Very relieving.
5/5/5/5
o: very good !!!!! love it and literally no complains <3
Loved everything - from graphics and animations to weapon idea and mechanics. A really impressive work. Congratulations
Really nice game, the background music can be a bit tiring after a while but fits the general game vibes. Very good artistic job, sprites and tile work are super. Great submission!
Well, this was a top notch submission! Looks and plays really well, animations were fluid. I finished playing God of War (newest) for the first time couple of weeks ago so I can appreciate the weapon of choice. :D
SFX, while they are fitting for the aesthetics, are noticeably lackluster, but only because the game excels in every other category. Also I wish that the player character was just A BIT faster! :D
Good job!