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Hive Five's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #15 | 4.800 | 4.800 |
Graphics | #49 | 4.143 | 4.143 |
Overall | #57 | 3.950 | 3.950 |
Audio | #97 | 3.543 | 3.543 |
Gameplay | #129 | 3.314 | 3.314 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
There were 2 of us in total. We both split the code, art, and design so it was a true collaboration!
Was the resolution a challenge?
I think the biggest challenge for our first lowrezjam entry 3 years ago was the camera following the player. This time the camera is fixed on each section of the level so you can't blindly walk into an enemy or jump off an edge.
What did you learn?
I think the biggest lesson I learned is that it's extremely difficult to share code and match art styles with somebody. The former, especially. It was a rewarding challenge, but probably not the most efficient way to go about making a game!
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Comments
Short and sweet. I will echo the inconsistent jumping comments that others have made, it seemed like jump height was random which was a little frustrating, so I ended up spamming double jump any time I needed to jump. However I did love how you designed the progression through the game, there was a really nice flow of gaining new abilities (sword and shield) and then immediately having a new path that utilized them. The graphics and color palette were quite nice as well. Great job!
Fun game! It was quite short but I liked it
Thank you! <3
This game was really good! The aesthetics look quite nice and the game was quite short. The only problem I had with it was that the jumping was a little inconsistent. For some reason, it seemed to be jumping at different heights in which it messed up my double jump making it hard to get to certain platforms. Apart from that, Great job!
Thanks so much for your feedback! :D