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Laser Recoil Jaunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 4.167 | 4.167 |
Authenticity (Use of resolution restriction) | #77 | 4.583 | 4.583 |
Overall | #161 | 3.479 | 3.479 |
Audio | #207 | 2.833 | 2.833 |
Graphics | #297 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me. Was fun but I didn't have nearly the time I would have wanted
Was the resolution a challenge?
My game is a grid-based puzzle game, and it was definitely hard to convey things in 6x6 squares. I kept it extremely simple--I won't be winning any art awards, that's for sure
What did you learn?
I love puzzle games but had never made one before until now. It really put into perspective how difficult it can be to get a good difficulty curve to introduce new concepts to a player--my game does a little bit of that right but there are definitely some gaps.
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Comments
These were some really well thought out puzzles! Really nice job! :D
Really good little puzzle game. I think your level design and the way you introduced different mechanics in the first few levels was excellent.
Nice work!
Thanks for the kind words!
Really good puzzle game, the mechanics were well thought, some levels were actually challenging, so good job ! Enjoyed finishing it !
Thank you so much!
Some nice puzzles, a couple of them i thought impossible on first go, then realised how to do it. had fun playing
Thank you for playing!
The concept is really well applied! i think that having some integrated simple prompts that tell you in-game which key corresponds to which command would be really helpful, as i was a little bit confused when reading the description, but as I played it felt more natural. Maybe some more straightforward introductory levels to ease out on understanding the different bounce distances would be helpful. Really liked it overall!
Thank you for the feedback! Proper "teaching" is something I've always struggled with in jam games, maybe it's something I'll try to devote more time to with the next jam I do. Thanks for playing!
I really like how you paced the learning curve, I really found myself learning the game play mechanics. I do think you introduced the box a bit to early because the level afterward didn't have the box mechanic but I think this is a very clever puzzle game with solid mechanics.
Point well taken--to be honest, I created the puzzles randomly, and only put them in order pretty close to the deadline, so I'm not surprised the order I ended up with could stand to improve. Thanks for playing!
That's how it goes! Still a really clever game, thanks for making it.