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Tiny Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #11 | 4.273 | 4.273 |
Audio | #19 | 4.015 | 4.015 |
Gameplay | #22 | 4.000 | 4.000 |
Graphics | #23 | 4.385 | 4.385 |
Authenticity (Use of resolution restriction) | #42 | 4.692 | 4.692 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
We were a team of 6:
Armen and Unsey = Development
Romaselli = Graphics and UI
Ondjon and Kssio = Music and SFX
Henzoid = Game lore
Was the resolution a challenge?
Yes. Fitting all the UI needed for a turn based RPG battle in the 64 pixels, without it becoming overwhelming and taking the entire screen was definitely a daunting task!
What did you learn?
Ro Maselli: Most of our team had no prior experience with Godot. I ended up loving it, especially the UI and map editing tools!
Ondjon: We wanted to strike a chord between the music and visual esthetic. So we decided to go for a blend between chiptune and orchestral, which was a challenge in of it self. I'm happy with the result and learned a lot.
Kssio: I had quite a challenge creating old school chip SFXs (that sound good) and running through chiptune instruments with my teammate Ondjon. First time working with these kind of sounds and vibes.
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Comments
Really loved the art style, the gameplay and the map design ! Amazing how you managed to fit a coherent UI in such a limited number of pixels. I’d really love to see a tutorial at the start of the game, as it was sort of hard to figure out how the game worked. Overall really loved it !