Thanks for the detailed feedback ! Yes replaying the game now after a few days, I do feel that the camera is too stiff, I will look into how to make it “looser” in a way similar to the way you described :)
Blackbirbb
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Love the flight controls and the environment! I never thought an actual FPS camera system could work for a spaceship game but you did it really well :)
One minor issue, at times it felt like my ship was automatically drifting towards the right without any input.
EDIT : It’s a problem with unity and firefox, I’m having similar problems in other games as well
I enjoyed this entry very much! Love how the first track has such an optimistic vibe, which really works well as the start of a journey, and then the feeling of the next tracks clearly signify the journey itself, while the end brings us back to a slower pace which calms us down :) Really loving the composition overall.
This is really nice! It reminds me of an early morning walk by a sea beach. I really like the choice of instruments, the ambient wash textures. I also appreciate the great use of space, which if used in the background for a game would help us feel immersed in the story :) Also love the slight slapback delay on some of the instruments for the roomy effect.
I really liked the track! It evokes the feeling of being at a strange place, which would be perfect for a videogame level. I would have loved it even more if the instruments were switched up a little from time to time, because even though the melodic and harmonic contents are amazing, it tends to sound a tad bit monotonous due to the same sound design throughout :)
Yeah there are some tutorials on YouTube but they are a bit lacking…I’m thinking of making one myself…the main idea is to use a worldenvironment node, set it to canvas mode, and turn on glow. Then from the script you can set the modulate value of any object to a high number (more than the HDR threshold set in worldenvironment node) and it will glow on screen…for example modulate = Color(4.0,1,1)
will make it glow red…I hope this helps :)
Thanks for the feedback!
After some introspection, it seems that we couldn’t properly convey what we wanted to achieve with the mushroom…we wanted the player to hit jump as soon as they step on the mushroom (acting as sort of a jump boost), and not later when they are in air. As the latter is more often found in popular platformers (Celeste for example), it lead to some confusion.
A better tutorial might have helped I guess.
Also yes there is 0.3 seconds of Coyote time…the time window before the rocket starts moving really is a bit too short, we should have play-tested the game better to notice this earlier
But yeah thanks a lot for taking the time out to play our game and provide some great feedback !
Really loved this game ! I love the beautiful visuals, and the overall feeling of the world. The sun rays and the parallax backgrounds are really nice. However I’m a bit lost as to what I’m supposed to be doing…I gathered some wood, seems I need to add it to the fire but can’t find any option to do so…my soup went cold
I really love how responsive and polished the controls are! Also appreciate the difficulty a lot, as it’s really satisfying to pull off the hard jumps. The visuals are simple and effective, love the idea of the little green dot as a visual indicator of the double jump. Only one thing I’d like to say is that the camera movement can be smoothed a bit more, as it’s constantly moving and might be nauseating for some people.