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Blackbirbb

63
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11
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6
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A member registered Aug 06, 2020 · View creator page →

Creator of

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Thanks for the detailed feedback ! Yes replaying the game now after a few days, I do feel that the camera is too stiff, I will look into how to make it “looser” in a way similar to the way you described :)

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Love the flight controls and the environment! I never thought an actual FPS camera system could work for a spaceship game but you did it really well :)

One minor issue, at times it felt like my ship was automatically drifting towards the right without any input.

EDIT : It’s a problem with unity and firefox, I’m having similar problems in other games as well

Thanks a lot for the feedback! I tried to make the aiming system similar to aerial dogfighting games (War Thunder specifically), do you have any suggestions how to make it better ?

I respect the fact that you used a tracker to make this, I’ve tried to use one before and it definitely is not easy at all, so big props for that! Also really dig the sound choices and how well the percs work with them! It would be a great background score for a pixelart 90’s themed action game !

I enjoyed this entry very much! Love how the first track has such an optimistic vibe, which really works well as the start of a journey, and then the feeling of the next tracks clearly signify the journey itself, while the end brings us back to a slower pace which calms us down :) Really loving the composition overall.

It reminds me of old GBA games like pokemon ! Has such a nice folk feel to it :) It goes really well with the picture theme.

This is really nice! It reminds me of an early morning walk by a sea beach. I really like the choice of instruments, the ambient wash textures. I also appreciate the great use of space, which if used in the background for a game would help us feel immersed in the story :) Also love the slight slapback delay on some of the instruments for the roomy effect.

This is an album I would add to my daily playlist. It has everything I love: funky extended chords on synths, amazing flavourful drums, stank-face inducing basslines, great guitar work, etc. Also love the slightly bass-heavy mix :)

I enjoyed the album a lot! The tracks Coma nd Final Encounter have a synthwave-y feeling to them which I really really love. Also loving the production value and overall composition :)

I really liked the track! It evokes the feeling of being at a strange place, which would be perfect for a videogame level. I would have loved it even more if the instruments were switched up a little from time to time, because even though the melodic and harmonic contents are amazing, it tends to sound a tad bit monotonous due to the same sound design throughout :)

I loved this ! It evokes a nice fantasy setting and goes really well with the lore :) I really liked the rhythmic choices in the tracks. I was vibing really hard to Haunted Kitchen lol

Thank you so much !

Hi! Sorry for the late reply, I took some time off from gamedev… You can reach out to me over discord/email :)

Shaders are not that hard, trust me!

Yeah there are some tutorials on YouTube but they are a bit lacking…I’m thinking of making one myself…the main idea is to use a worldenvironment node, set it to canvas mode, and turn on glow. Then from the script you can set the modulate value of any object to a high number (more than the HDR threshold set in worldenvironment node) and it will glow on screen…for example modulate = Color(4.0,1,1) will make it glow red…I hope this helps :)

Thanks a lot for playing our game! I’m glad you liked the graphics, we spent quite a lot of time doing the sprite animations by hand and figuring out how to get the glow working properly on Godot xD

Thank you so much for playing the game !

Thanks for the feedback!

After some introspection, it seems that we couldn’t properly convey what we wanted to achieve with the mushroom…we wanted the player to hit jump as soon as they step on the mushroom (acting as sort of a jump boost), and not later when they are in air. As the latter is more often found in popular platformers (Celeste for example), it lead to some confusion.

A better tutorial might have helped I guess.

Also yes there is 0.3 seconds of Coyote time…the time window before the rocket starts moving really is a bit too short, we should have play-tested the game better to notice this earlier

But yeah thanks a lot for taking the time out to play our game and provide some great feedback !

Thanks for playing our game! Yeah I agree some jumps were a bit too tight, we should have play-tested it better…

Thanks a lot !

Thank you so much !

Thank you so much! That was one of the main ideas, make the player imagine themselves in the world :)

Thank you so much for the kind comment !

Thank you so much! We had more content planned out but couldn’t finish due to time constraints

Thank you so much! I’m glad you liked the game :)

Thank you so much! I’m glad you enjoyed our effort :)

Great game ! I was like “nice” when the loading screen went 69/69. Love the sprites and the wavey effects on the main menu :)

Thank you so much! I’m a huge fan on Sword and Sorcery, I wish I was half as good at art as the people that made it.

The idea is super cool, but somehow I’m always getting stuck in the wall on the second turn…

Really loved the cinematic bits! Also love the aesthetics of the world, and the soundtrack! The tiny UI really works as well. Gameplay wise, the controls feel a little bit floaty but that can be excused if the lore says the planet itself has low gravity…Overall really enjoyed the entry !

Really loved this game! All of the mechanics feel solid and really fun! Really love the satisfying feedback on arrow bounces and bends! A super solid game overall !

Really love the color palette ! Reminds me of those old Nokia phones (like the old 3310). Also really love the visuals and the audio ! The gameplay is really fun and addictive, might be a really good game for android with swipe gestures or something

Really loved this game ! I love the beautiful visuals, and the overall feeling of the world. The sun rays and the parallax backgrounds are really nice. However I’m a bit lost as to what I’m supposed to be doing…I gathered some wood, seems I need to add it to the fire but can’t find any option to do so…my soup went cold

Thanks a lot !

I really love how responsive and polished the controls are! Also appreciate the difficulty a lot, as it’s really satisfying to pull off the hard jumps. The visuals are simple and effective, love the idea of the little green dot as a visual indicator of the double jump. Only one thing I’d like to say is that the camera movement can be smoothed a bit more, as it’s constantly moving and might be nauseating for some people.

This is really polished and fun to play! All the visuals, animations, everything is on point. The axe puzzle platforming works really well, I love how the UI works so well with so less pixels. Overall a really great game, and would love to see a full release at some point :)

Thank you so much! We had planned more content but had to cut down due to time restrictions…we are planning to add more in the future :)

A great idea overall! Loved the sounds, they are really satisfying :) A tutorial would be great, as I couldn’t understand the tower defense part so I only focused on the tile matching part. A really satisfying game overall !