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ODIN SLAYER (LOWREZJAM 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #254 | 2.708 | 3.667 |
Gameplay | #260 | 2.462 | 3.333 |
Audio | #262 | 2.339 | 3.167 |
Overall | #281 | 2.646 | 3.583 |
Authenticity (Use of resolution restriction) | #304 | 3.077 | 4.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked this game. It was difficult to understand at first, but once you get how combat works, you'll find it's a VERY challenging game, but if you die, it's because you could have done better.
Well done.
I liked the concept. It's kinda like Sid Meiers's Pirates - you fight more and more challenging opponents and upgrade yourself.
But it is too hard at the beggining in my opinion. I couldn't win any fight so I cheated and even then the HP was too low.
Overall, I think your game has potential, just needs a little bit of balancing.
This game really has potential, I really liked the complexity of the battle system and exploration.
A major problem i see, is that the game likes to throw you into fierce battles without giving much of a progression (except for the final boss). I ended up dying and losing my small progress for the first 20 minutes straight (save for crucifixes which don't appear to increase your max HP, unfortunately). So i took to the save.ini and messed around with it to see what items would have which effect.
While the combat is great adaption to the lowrez theme, my bad skills often made me wish that it had an autobattle option. Nevertheless, this is a really solid entry and you can tell that a lot of work was put into it. Great job!