Nevermind. I just found out, that if press a keyboard button, the game softlocks on the first screen. It works fine if you click with the mouse button though.
That's a bug, thank you for finding that.
Didn't expect to see an orbital mechanics simulator in the 64x64 jam. I think the game would look better in higher resolution, but you managed to fit it in - good job.
I liked the atmosphere and music.
Shame I couldn't figure out how to refuel your ship. I suppose it's not implemented yet.
Some knowledge of orbital mechanics helps you - for example to catch up to a planet you actually need to slow down. Otherwise you overshoot and die in space with empty fuel tanks. So, the balance - the amount of fuel given to you, is just right.
It looks simple, but the game is deep. I enjoyed to explore this world and make friends. This game kinda reminded me of Webbed. Cute and relaxing.
I took the liberty of looking into the game code and found a txt with ideas and a map. Thanks for leaving this, it's interesting to see thoughts during game development
Indeed a tutorial would be useful.
We planned to add a ruler to indicate that score is based on final height of the player character above ground. Also add some particles when player dies in an impact, hence Game Over. And also blink points red if you don't have enough to build.
Hopefully we will fix that problems postjam.
Thank you for the feedback!
Yes, every element is stronger or weaker against other elements. For example, you should get a nature (green) body to take less damage and hit rock enemy harder. But we thought it would be better to let player discover abilities and advantages themself, rather than dump a bunch of text in such small resolution on them.
Thank you for playing!
It's such relaxing and fun game. So polished, and so thought out. There is always a new cart where it's would be too long to walk to your old one. Long shots based on random so you might risk to gain more points, or play safe. And close ones are depends on your reaction. And I think it makes the game very interesting.
The only thing I would have added is "You destroyed $ 100 worth of property" at the end of the game =)
I liked pixel art - very nice.
I was constantly lost - maybe a having a map would help.
The characters are giving misleading directions - and thats cool, it makes you wander around and explore. But having a "run" button and option to skip the dialogue would be nice, as it all takes so much time to actually get to the point where you can actually fight with your ropemon.
Interesting concept and I liked the music.
Sadly the game crashed several times.
############################################################################################ ERROR in action number 1 of Step Event0 for object oEnemyMineDropper: Variable <unknown_object>.passable(100043, -2147483648) cannot be resolved. at gml_Object_oEnemyMineDropper_Step_0 ############################################################################################ gml_Object_oEnemyMineDropper_Step_0 (line -1)And you have to restart the game, because it loops between the title screen and score after you lose
Good job. A lot of different mechanics, big world, and cute pixelart. Good use of the screen size restrictions.
But I couldn't feed the main character, soon there was no water, and I had no idea what to do if I wanted to prioritize fixing the food/water situation.
And weird thing - I have no fuel, so I waited. Raid triggered and the game glitched so I could move around on 0 fuel (checks the game title... Oh I get it) And then I ran out of food. And my health was negative but I could still move around the map. But the next encounter with raiders I instantly died.
I Detec right!
Nice black and white noire aestetics.
I liked the puzzles.
In the first level you are forced to learn to wait turns by space and to attac. Maybe it would be better to stretch the teaching to several simple levels. But nevertheless I had no problem to complete the game.
The music is beautiful and fitting. Good job!
I liked NES aestetics: sounds and pixel art pallets. The title screen reminded me of Ninja Gaiden. Music is wonderful, and very fitting, good job.
A couple of issues in my opinion - are that although you have a health bar, most on the deaths are one shots from lasers, spikes or ladders. And normal enemies can be tanked, because there are lots of health and bonuses.
Also, I ran to the left at the beggining of the level and fell off the world =)
Fun game. Got 9 points on first try.
Had to look at the video to realise that circles at the cooking zone work different than circles at the side of the table. Maybe they could be colored differently so thats would be more obvious.
The music is chill and fitting, but please add a proper attribution to the author.
During the jam we did not have time to properly test and balance our game. So we are releasing fixed version. We fixed bugs and crashes, added fast-forward button, added keyboard controls in addition to the mouse scroll. And after major rebalancing it's more interesting to play now.
Jam version is still available but feel free to try the fixed one.