Nice idea, the gameplay is maybe too simple, but works, and everything looks fine on the resolution, that's important. I feel it like a good starting point to a more complex casual game.
Play game
Task Force Kodama's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #330 | 1.723 | 2.333 |
Graphics | #330 | 1.846 | 2.500 |
Authenticity (Use of resolution restriction) | #335 | 2.462 | 3.333 |
Overall | #347 | 1.723 | 2.333 |
Audio | #356 | 0.862 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo project.
Was the resolution a challenge?
The resolution itself was not much trouble from a game-design or even graphical perspective despite the fact I chose to go with a 3D rendered world. Getting Unity's UI, controls, and several other systems to work properly was very much a different matter however...
What did you learn?
From creating proper (albeit rather low-poly) 3D models to Unity's Mecanim system to Poisson Disc Sampling, I tried my hand at various things I hadn't previously experimented with during this jam. I can certainly see all of the above coming in handy in the future.
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