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Sokoban's Creed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #248 | 2.562 | 3.800 |
Authenticity (Use of resolution restriction) | #288 | 3.236 | 4.800 |
Overall | #308 | 2.326 | 3.450 |
Audio | #319 | 1.618 | 2.400 |
Graphics | #326 | 1.888 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me, and a friend who wrote a few dialog.
Was the resolution a challenge?
The resolution was definitely a big challenge. Since exploration was a big part of it, landmarks needed to fit while also leaving enough space for the puzzles. And some multiple screen puzzles needed a lot of reworks to connect in the right place while still being in a space you could understand. It's still far from perfect, but that was a fun challenge.
Also the game is kinda menus and text heavy, at least for me, and fitting text in such a small screen while still having usable UI was really hard.
What did you learn?
That's the first time I made a non linear puzzle game, so I learned a lot! Especially with checkpoints, finding and creating good spots for those was definitely one of the hardest part.
The open-ended approach also meant I had to do a lot of playtesting to see if there was alternative solutions, and sometimes, looking at a puzzle from another angle led me to discover new puzzles that fitted perfectly in that small space. I don't know if this is luck or if that's bound to happen from time to time, but this was a really interesting approach to designing puzzles!
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Comments
THIS IS SO GOOD
Got 3/4 corners done, still stuck on south-west, but I am intent on finishing this and finding all secrets 😈
I'm bad at puzzle games, so i didn't go too far (i stoped just after moving the first "4" block). However i admire the work you put in the design of the world. it's huge for a 2 weeks game!
Excellent idea and good execution! Good puzzles. I like the skill tree, too!