Nice start with 3d! The game lacks suicide key and multiplayer support (so my bones would help others navigate) :)
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It's So Amazeing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #277 | 1.697 | 2.400 |
Visuals | #315 | 1.697 | 2.400 |
Authenticity (use of resolution restriction) | #319 | 2.121 | 3.000 |
Overall | #326 | 1.697 | 2.400 |
Gameplay | #328 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I completed this jam by myself, and worked on the programming, UI and level design. It was a great experience, and I loved the resolution limitation.
Was the resolution a challenge?
I had problems with ensuring the build window stayed in a 1:1 aspect ratio, and that the 3D models were rendered as pixelated assets.
What did you learn?
This was my first 3D game, and so I learnt how to move a character in 3D space and use Unity for this purpose. I found new solutions to downgrading the resolution of a game and I learnt skills that I will use making new games, especially 3D ones. I learnt how to use Blender, even though in the end I had to use a wall model downloaded from the Unity Asset Store as importing the model refused to work.
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