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House Clear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #64 | 3.727 | 3.727 |
Overall | #78 | 3.886 | 3.886 |
Visuals | #88 | 3.909 | 3.909 |
Authenticity (use of resolution restriction) | #93 | 4.545 | 4.545 |
Audio | #118 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Nope, just me.
Was the resolution a challenge?
Sprites were surprisingly pretty easy to do, but creating font was a real pain :D
What did you learn?
Better work with screen space. (hopefully I will stop wasting screen space with my next projects)
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Comments
Challenging but well made game! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Glad to see finished and playable game! Missing grenades and dodging, I will wait for updates after jam.
Thanks for playing!
During Jam I also thought about dodging, but I couldn't figure out how it would work. Any ideas ? :D
In certain areas or limited time interval, pressing down key, flattened against the wall…
hotline vibes, simple but very fun to play
you should continue it! (add weapons, locations, enemy types, people to save, things to break and so on...)
First of all thank you for playing!
I will definitely continue to work on it asap. And thanks for the ideas/suggestions they are very valuable to me :)