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George Games Studio

24
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A member registered Sep 01, 2019 · View creator page →

Creator of

Recent community posts

thanks for playing! Well after a lot of playtesting, the game feels too easy to me, I'll try to do something about it, thanks!

hey, thanks for playing! Yes, the settings are on the list of new features for post jam updates. In fact the plan is to make it full game.

thanks for playing! Glad you enjoyed it! :)

thanks for playing! Sadly the engine does not support web fullscreen so I will need to code it myself which will probably take some time(but will be added!). Windows version will be soon added too. 

Hello everyone!

Slime rain is a short highscore shooter where you shoot slimes falling down with different weapons. That's it!

You can play it here (browser only for now)

https://george-games-studio.itch.io/slime-rain

Hope you enjoy it!


First of all, Thanks for playing! :) 

I am already working on new version. Will definitely try to implement your ideas. (I really like the day/night cycle!)

thanks for playing! A post jam version is definitely planned. For some reason I kinda fell for this game and plan to make it to full game afterwards! (maybe even commercial, we will see what the interest will be)

Automatic replacement makes sense. will definitely add in the post jam!

thanks for playing! Yeah, this definitely sound like more than just build issue. Will look at it soon and fix it. Thanks for letting me know. 

there is post jam version planned with more weapons and plants! (for windows too ;))

thanks for playing! Cool, I didn't think about that at all! Will try to implement this!

thanks for playing! Sure, info will be added in post jam ;)

Firstly, thanks for playing! 

yeah, originally it was planned to reward player for flower combinations (they will affect each other) this feature sadly didnt make it to jam release but is planned for post jam updates as i plan to work on this.


as for the flowers, i agree that balancing is quite problematic now.  There are in fact few more plants partly implemented in the game files, but sadly they didnt make it to jam version.

Thank you for the honest critique!

I will keep it in mind in future updates.

First of all thanks for playing! Some people already wrote about those lags I also encountered them and it appeared that its cause by the web build, on desktop version its seems to run fine. Really like the coin idea though!

Here is a short playable demo of Vengeance. 

Vengeance is a retro arcade shooter with minimalist controls. 

Please dont expect any story yet. It's really just little demo to get some feedback from YOU!

Web build will be added later today.

You can try it here: https://george-games-studio.itch.io/vengeance






HROBNIK is so far a small prototype that I created. I would like to get some feedback/ideas from YOU.

Story:

Gravedigger Mihael spends another night in the cemetery when he suddenly discovers that dead souls are coming back to life.

The only solution is to grab a gun, pray and set these possessed souls free.

Sounds good ?

then Play for Free Now: https://george-games-studio.itch.io/hrobnik

Just Survive: 3 Minutes is a minimalist retro arcade game where your only goal is to.. well...  just survive 3 minutes using only your mouse!


Can YOU survive? 🤔

If you are interested, here is the link: https://george-games-studio.itch.io/just-survive-3-minutes

thanks for playing! yeah balancing is problematic right now. I'm currently working on a post jam version, where it should be better.

The Spiral is a minimal extreme precision arcade game, where your goal is to get to the center of the spiral using only ONE button. Sounds easy, right? (it isn't :D).

GET IT HERE! - https://george-games-studio.itch.io/the-spiral

some boring backstage info - The idea of this game was to create commercial arcade game in just one day. The limitation i gave to myself was to create game with one button control.  Pretty soon I realised the game was relatively easy, so I started to make it harder. Judge for yourself if it is hard enough, but I promise you will have a few rage moments :D

I home you will like it! ;)

TWITTER:  https://twitter.com/ggs_official_1

Trailer / Gameplay

wow what a review! First of all thanks for playing!

I must agree that balancing is pretty poor at the moment. The game definitely deserves better enemy ai.  I will definitely work on that once the voting ends.

about the map, the idea was to allow path selection (it's actually implemented in the game, but I ran into a bug and had to quit unexpectedly at the same time, so returned it to playable form)

about the stats the max value is there because i wanted to add more dice types and some would use this feature. (I don't want to spoil it here because I'll add them after the voting is over ;p )

the green die is actually stronger than the red one because it ignores your armor and only deals full damage to your health

and lastly your starting dice are just myself randomly choosen(i guess badly :D) but in the future I plan to have different starting decks based on character selection

I'm glad the web version is working!

thanks again for playing and for the constructive review

and I hope you enjoy the post-jam version even more ;)

First of all thanks for playing! Yes, as you write, the enemies definitely need some rework. I will work on it once the voting ends ;)

First of all thanks for playing! Yes, the enemies definitely need some rework. I will work on it once the voting ends ;)

I like this idea!! I will definitely try to implement it ;)

Thanks for playing!

During Jam I also thought about dodging, but I couldn't figure out how it would work. Any ideas ? :D

First of all thank you for playing!

I will definitely continue to work on it asap.  And thanks for the ideas/suggestions they are very valuable to me :)