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A jam submission

Gold KnightView game page

Submitted by dragonplant2006 (@DragonPlant2006) — 1 day, 7 hours before the deadline
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Gold Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2452.0662.667
Gameplay#2921.8072.333
Authenticity (use of resolution restriction)#3012.5823.333
Overall#3131.8722.417
Visuals#3351.0331.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
no, but it still was very fun

Was the resolution a challenge?
After a while i adapted to it

What did you learn?
64x64 games are very hard to make

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Comments

(+1)

Good start! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)

Submitted

Very rough.  Not sure if the full screen stretch caused the blurriness but the game was super blurry.  Definitely need to include explanation on controls.

From what I could tell after putting out your sword by clicking you had to move your mouse around to actually attack.(Don't know if this was intentional or a bug).  There also seemed to be a lot of other minor bugs with movement and things pop'ing in/out of the environment.

The explosion of enemies/objects in the game was neat though and I liked the little semi-destroyed objects left behind.

Submitted

Interesting concept but unfortunately the graphics are very washed out and I couldn't figure out how to fight the enemies.