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Office Block Caper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #218 | 2.840 | 3.667 |
Audio | #245 | 2.066 | 2.667 |
Authenticity (use of resolution restriction) | #249 | 3.357 | 4.333 |
Overall | #250 | 2.614 | 3.375 |
Gameplay | #261 | 2.195 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I didn't work in a team, but making the game was a good time. Making a small game prevented development from feeling like a grind.
Was the resolution a challenge?
The resolution made it hard to balance for the enemies and how much the player can see ahead. The small resolution did help in reducing the amount of time spent on assets.
What did you learn?
The game was good practice for making more robust programming, along with actually finishing projects.
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Comments
I like the game concept. It's hard to tell how to sneak around enemies. I suggest giving enemies a suspicious state when player is close to being detected, so the player knows to back off before alerting the enemy. Most modern stealth games have this feature.
In the tutorial, it was possible to trigger the safe while in the inventory.
After scrolling down while reading a selected inventory note, the next selected note is also scrolled down immediately, which may cause it to appear blank if the note is shorter than the previously selected one.
The player's attack feels sluggish. I suggest shortening/removing the wind-up time, and letting the fist extend faster. Metal Gear 2 is a good reference for this type of game.
I like the sound effects, and the movement controls work as advertised. I almost got stuck inside of the tutorial, when I couldn't figure out that you need to lockpick the vent shaft and then go into it while crouched.
I'm not sure what purpose the crouch serves other than to offer a different way to get around? It would be great if it were more meaningful from a gameplay perspective.
I also got attacked immediately upon emerging from the ventilator shaft, and then promptly died. I wasn't sure how to fight the first enemy.
Thank you for your feedback! I should probably have clarified in the game that crouching makes it harder for guards to spot you.
Pretty good game. But in the tutorial, I thought the Z was 2, lol. Other than that, everything is good.
Quick heads-up, your HTML game is TINY; my eyes aren't good enough to play this! Might want to look into that.
Thanks for the input, I've scaled the window to be a better size.
Beautiful, thanks!