Fun little game, interesting graphics too! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
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Aurora Runealis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #51 | 4.195 | 4.195 |
Overall | #56 | 4.012 | 4.012 |
Audio | #69 | 3.707 | 3.707 |
Authenticity (use of resolution restriction) | #84 | 4.585 | 4.585 |
Gameplay | #91 | 3.561 | 3.561 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo project!
Was the resolution a challenge?
Movement is always a little tricky at such a small scale.
What did you learn?
Keep an eye on the project scope. Keep two eyes on it! Got severely scope-sniped by the first game I started for this jam, so I started this one mid-jam in a fugue state when I finally admitted that I'd have to shelve the other one. Lesson learned: Both eyes on project scope at all times.
Comments
Well done! I liked this right from the controls screen (where “awsd” is indicated by the offset of the “w” vs the centered arrows). Nice detail of the turning planet as the stars move to the left. You were able to make 64x64 feel spacious.
Very relaxing. I found this game quite engaging, despite the relatively simple gameplay - well done. The visuals also work extremely well, and it's a great use of the resolution restriction, since the game doesn't really need more space than it has.
That was a lovely little piece of zen. Great job on the visuals and sound effects, along with an excellent pick for a background track. It all came together to be very dream-like. The gameplay itself was simple and relaxed. The space to work in was restrictive enough to make me aim for efficiency in my actions, but still had enough wiggle room that it was never tedious or frustrating to shift things around. You also included a master volume slider, which instantly makes your game a 10/10.
Really impressed by this entry. Even the credits made me smile. Grats on keeping your scope in check!
I like your puzzle game concept. Instead of the usual color matching its about arranging shapes.
Nice soothing game, nice visuals, quiet and relaxing ambience music… if anything gameplay is a little bit too slow paced particularly when you need to reorder full columns (too long to take each piece out and bring the new one in) and can be a little bit tedious for too many consecutive rounds but really good entry overall.
It gave me a few minutes of relaxation!
After a long day doing lots of stuff, playing a game, and succeeding by doing almost nothing while getting carried away with the atmosphere was a beautiful experience. The audio is awesome, I put on my headphones which I normally never put to experience the atmosphere better. Visually, everything looks pleasant to the eye, and the depth is created very well.
I believe that the resolution restriction has added more to the game than being just a restriction, everything looks great!
Awesome!
Great atmosphere! The visuals matched the music and game concept perfectly – It’s really quite striking.
The gameplay needed some work though, I found myself frustrated by the clunky movement and lack of space to park tiles. On my first game, I accidentally got myself trapped by my own blocks with no way to win :-[
Thank you for the kind words, and apologies that you didn't enjoy. The limited space is by design, but there should be more than enough room to ensure that every puzzle is solvable with a little shuffling. I wish I could see just how you'd gotten stuck; I thought that would be impossible given how I did the block handling. Goes to show that no matter how much you double check, things can still go wrong! Regardless, thank you for the feedback.
I liked this game a lot. Audio wasn’t as bad as you described on chrome and the visuals were really pretty. Very polished and loved it.
Love this one. Very beautiful and chill game. The little chimes when you slot a rune into place are top notch. They fit in so well with the music.
I like how the different mirror modes change how you think about the game more than you think they will. You've seen a mirror. You know how mirrors work. Oops you put the rune in the wrong spot again because you got sucked into the process of moving the runes around.
I vote for tiny rune shuffling dude for employee of the month.
Excellent work.
Such a lovely and relaxing puzzle experience! Having no timer or movement counter made the gameplay feel smooth and forgiving, even though some of the puzzles were definitely challenging. Very atmospheric and polished, great job!
Thank you! I waffled back and forth on timers and movement counter all through the development, basically right up until I struck on the chill vibe that I ended up going for. As a compromise for the numbers folks, I added a Stats page to the in-game menu to bring up mode, puzzles solved, and a session timer.
The lighting, colors, and ambiance are all working really well here. It's a great vibe. The matching puzzles fit really nicely with the overall aesthetic, a very contemplative and controlled pace to choose the next move to make.
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