Neat little sokoban type game with a murder to solve. It did take me while to realize that I needed to pay attention to the text with clues. Also the main character was hard to differentiate from the enemies especially when you start. In the first level you are boxed in with only one opening to the right. Only after pressing the right arrow key did I realize which was the player. Almost gave up because I thought the movement was broken.
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He Detec!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #34 | 3.964 | 3.964 |
Gameplay | #49 | 3.857 | 3.857 |
Overall | #79 | 3.875 | 3.875 |
Visuals | #149 | 3.500 | 3.500 |
Authenticity (use of resolution restriction) | #160 | 4.179 | 4.179 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Yes, we worked in a team of 4 people which consists of a designer, a programmer, a musician, and an artist. It was fun!
Was the resolution a challenge?
Yes, it was! Keeping up with various constraints regarding resolution was challenging. The hardest part was creating sensible art.
What did you learn?
Trying certain game mechanics, design principles, a different art style, and a specific music style was very challenging, and rewarding at the same time!
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