No worries, things happen. We all have only so little to time to spend of projects.
NeoN_thriller
Creator of
Recent community posts
I don't mind though feedback and appreciate you taking the time to give extensive feedback. The criticism you make are valid points.
Yeah the random torches going out I think is fine in the smaller levels but on the last level it's more of a nuisance than a fun game mechanic. I think the mechanic would be fine if the whole level fits on one screen and you can relatively easily relight the torch without having to backtrack.
Thanks for playing
Good job especially since this is your first jam and completed game. The explosion sounds are great it really feels nice and satisfying. I do wish you could slide on the sides of the platforms as I kept getting stuck and as others mentioned increasing the speed a bit after the initial learning curve would have made this a bit more rewarding when you make the correct jump.
This is a pretty fun game. I did have to get used to not press spacebar to jump and would have loved to have a the possibility to keybind to something else, but you know game jam :) so limited in time. In the end I got a lot further than I expected, I did run into a bug we stopped me from going further. I ended up with one character in frozen land and one character in desert land. Which caused me to die everytime I tried to jump on one of the ice platform blocks. Good job.
The dying was intentional. It's meant to learn the player that when you die you spawn at your last hit torch. I wanted to create a game with very few on screen text and let the player experiment, perhaps I went a little overboard :)
The death loop on the third level was definitely a bug. You can always skip a level by pressing escape and go to the next stage or use the stage selector on the main menu.
Thanks for taking the time to download and play my game.
Fun game. Because I did not read controls and instruction properly first I blasted the bugs with fertilizer making them grow extremely big, hahaha. At first thought it was an actual bug but then realized I could also click my other mouse button. Had fun after realizing, that have much to comment. Solid entry. Also love the pun in the game name.
Thank you for playing. Yeah the ramp up was way too hard. I had the intention to make atleast 10 levels, but half hour before I had to upload I only had one, so balance and proper play testing wasn't done. Thanks for the tip about shuffling, if I ever plan to go further with this project I will be sure to add it. If you have the time would you mind sending me a screen shot with the GUI issue. Would love to see what is going wrong there. The GUI was supposed to adjust to screen size.
Great idea, however the constant walking around to the workbench got annoying quickly on the bigger levels especially if you had to mine a lot of materials. I would recommend you add a way to check what the objective was while in the level. Was there I way to get back to the main window while in the level? Escape key didn't work for me and I couldn't find a button on the screen. Anyway, great art and nice and chill music.
Got almost all the buildings upgraded and then I got a soft lock when trying to pick a ball. I also managed to see the final? boss, but didn't get to beat it. Fun little game and loved the little village up to with villagers running back and forth. I do believe the arcane ball seems a bit bugged because a couple of times it would make the enemies invulnerable to getting hit after getting hit by an arcane ball. The volley also was not very helpful and I tended to avoid that one as much as possible. But all in all a fun little game.
I've always been a fan of breakout and enjoyed this game with the new additions. However having the unbreakable block all the time gets annoying, especially when there is just that one block that is almost completely surround by it. Perhaps an additional upgrade that lets you destroy those blocks as well would have helped. Or increase the number of unbreakable blocks the higher the level is.
Thanks for playing the game.
Thank you for notifying me of the softlock.
I had to switch some functions to other classes at the last minute which caused the out of moves screen to not pop as it was still in an other class :S. I agree it is sometimes a bit unclear which balls are close enough. I wanted to add a highlight when you hovered over a ball but ran out of time to implement.
For a game jam this is a really solid game. Great 8bit graphics and sound feel. Feels like I game I would have played on the NES.
It took me a bit to realize that the second "level" after the tutorial was actually the level select. I also had issue with the wall jump but that may just be me and perhaps it would be easier to play with a controller.
One small "bug" I found on the main screen is that if you press up while exit is highlighted you skip credits and the next item highlighted is options.