Does the game meet the criteria if theres never more than 64x64 pixels on screen? We want to use a smooth panning camera, which would mean pixels would get cut off at the sides. That would technically mean that a majority of the time there'd be more than 64x64 pixels visible, but the extra pixels would be cut in half, so the total surface would be the same.
So basically, can we use a normal camera, or do we need to use a filter that pixelates the game, even if we only use pixelart?