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Operation: Flashpoint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #253 | 2.403 | 3.800 |
Graphics | #289 | 2.530 | 4.000 |
Gameplay | #303 | 2.024 | 3.200 |
Overall | #303 | 2.372 | 3.750 |
Authenticity (use of resolution) | #340 | 2.530 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked with a small team, and we had a blast! There were 3 total, I did the bulk of the dev work, I had an online friend (Alec, also known as zxrailgun) do some art, and my fiancé provided extra voice-over lines for the game.
Was the resolution a challenge?
The resolution was somewhat challenging, but it allowed me to think "big picture", and not be too focused on details. For me, this game's biggest challenge was on communicating tons of information in as compact of space as possible, text included. Overall, using highly visual and minimal textual interfaces, I do believe I've captured the goal pretty well of conveying all that information.
What did you learn?
After some recent game dev news, I decided to switch from Unity to Godot, and as a super challenge, I knew nothing about Godot when the Jam started! The limited time frame forced me to learn quick, and now I have a great head start on such a powerful engine.
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Comments
I absolutely love it 5/5, the lighting, the score and the voice over just make me feel like i'm in a classic sci fi film ^^
I do not know why, but this game has a great mood.
Funny enough, I didn't really intend to focus on the mood of the game, but the further and further I went, the more of a mood-piece I wanted to create. Thanks for playing!
Hm, found only 6 of 7 scientists, and then accidentely pressed ESC =( Ohhh
Great visuals!
Yikes! Maybe the game would have benefitted from a pause menu? Thanks for playing!
Great use of space ! In both resolution and theme 🌌
Really poetic when you wander around.. Good overall
Thanks for the feedback! All throughout development I was worried about conveying information across, so I'm glad the world and UI came across great with the resolution!