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Roadkill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #285 | 2.078 | 3.000 |
Gameplay | #294 | 2.078 | 3.000 |
Overall | #320 | 2.252 | 3.250 |
Authenticity (use of resolution) | #323 | 2.771 | 4.000 |
Graphics | #326 | 2.078 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1
i tired
Was the resolution a challenge?
Resolution helped to hide imperfections of my drawings
What did you learn?
Don't be like me, use game engines.
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Comments
took me so long to get 4 ^^ I always die driving into the ocean after the target haha. Really good game, this could be the start of something awesome if you expanded on it, great game! :)
Novel take on an old school genre. Would be cool if there was some aggression from targets via weapons or driving into you. I also enjoyed pushing the civilian cars off the bridge. Decent entry overall.
It reminded me of a game that my buddy has created in the past, and I loved the graphics!
I'm glad that I have seen a "car" game in this jam since I have always liked 2D car games. Another thing I liked about this game is that our mission is to pursue and destroy, not to run away from something. I appreciate how you approached the genre and created something unique considering the limitations of the jam.
Well done!
Nice concept and execution, it's just a bit rough and repetitive. What did you use to make it?
С++
Windows GDI