Play Ghost Hunt
Ghost Hunt 64x's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #37 | 4.245 | 4.245 |
Authenticity (use of resolution) | #67 | 4.660 | 4.660 |
Overall | #88 | 3.910 | 3.910 |
Gameplay | #131 | 3.377 | 3.377 |
Audio | #141 | 3.358 | 3.358 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Aside from some minor assistance, I was the only developer.
Was the resolution a challenge?
Miraculously, all necessary game elements were able to fit within the resolution fairly comfortably. A larger play area could have made ghosts clump together a bit less, but it also might have made the game unmanageable. The only thing that truly suffered was the tutorial screens (and even then I managed to fit all game mechanics in there).
What did you learn?
I've done several gamedev projects before, but this is the smallest scale I've ever done in terms of mechanics. It helped me reconsider how to make a game interesting without necessarily adding many pieces of content to it. I started a bit late, but the extra time after dev also helped me experiment with UI and save files in a more in-depth manner than I had ever done before.
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Comments
This was fun! I really liked the sound effects. It got really difficult after there were more than one ghost on the screen and it was fun trying to juggle stunning them and killing them. Good job!
Thanks for the comment! I''m glad you enjoy juggling when multiple ghosts get on screen, that was one of my favorite parts when developing