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Fnaf 64x64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #277 | 3.488 | 3.900 |
Graphics | #298 | 2.415 | 2.700 |
Overall | #329 | 2.169 | 2.425 |
Gameplay | #341 | 1.789 | 2.000 |
Audio | #394 | 0.984 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
One member. It was very fun to finally get a game made and published.
Was the resolution a challenge?
At first, I was going to fit the entire security office into one screen, but when that became an issue space-wise I increased the width to 128 and added the POV camera movement.
Drawing animatronics in such a minimalistic form wasn't necessarily difficult, it was sort of fun trying to figure out how to get my ideas across to the players in such a small amount.
What did you learn?
I learned from the game jam how to use timers and tween. Also using For loops to update sprites. Even looking at the typical FNaF formula and putting my own spin on it, as all clones should.
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Comments
I like the scrolling POV you made, nice solution to overcoming the resolution.
Not bad! I'm not a fan of FNaF games at all, but I had a few minutes of fun with this one. Got jumped by the green animatronic :) The graphics have potential as the animatronics (especially the one on the left) were quite creepy despite the low resolution and space. I felt like audio was really missing to get the horror atmosphere going. Overall a coherent experience — good effort!
some information about how to play the game on the itch would be nice, it was a lot of time to understand how to play the game. Nice jumpscares, some sounds would be nice.
This looks like a good FNaF clone, but I just never understood FNaF. Can you explain what the torches and doors do for those of us that aren't FNaF players?
You did a really good job fitting in a lot of visual information with the status bars and the left-right scrolling to increase the possible view range.
The torches light up the hallways so you can see where the animatronics are. By keeping the lights on, you can freeze the animatronics in place so they don't move.
Doors are for when you need an animatronic to go away. What happens is that every few seconds an animatronic tries to move, if it passes a check, it moves forward. If the animatronic hits a door when it tries to move, it goes all the way back to the start of its movement path.