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A jam submission

Brick Block TempleView game page

A LOWREZJAM 2D platformer
Submitted by Dylan Mather — 10 hours, 38 minutes before the deadline
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Brick Block Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1743.0703.273
Overall#2472.9213.114
Authenticity (use of resolution)#2593.6673.909
Graphics#2612.7292.909
Audio#2752.2172.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
It was just me, it was fun to try and work with such a small resolution. As primarily a programmer, this project was really fun as I got to experiment with trying to include a range of interesting mechanics

Was the resolution a challenge?
My main hurdle was the art, I experimented with interesting ways to convey certain shapes and objects in as small a way as possible!

What did you learn?
I learned how to implement a ton of new platforming mechanics, I also learned the importance of SAVING BACKUPS! My entire game broke the day before submission and in the scramble to fix it, I couldn't add the title screen as it just kept breaking the game!

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Comments

Submitted

Nice little experience :) I particularly liked the jump mechanic, it feels weighty, responsive, and polished. Nice level design too, slowly building up to the most difficult challenges. Well done!

Submitted

Simple platformer puzzle, the limited uses of the hammer add quite some depth and strategy to solving the different rooms. A lot to polish, but the idea is solid. good job!

The game was okay, but way too easy. I liked some of the puzzles that took me a second try. I feel like  it's a bit weird that my body can jump into a block very far.  It has some really good ideas though,   I quite like that the tool has limited uses that was neat.

Submitted

Cool game. I love the green color schemes on these super low rez games. Brings back some Gameboy nostalgia. Game sounds and looks good. Plays well. None of the puzzles were too hard and was fun overall.  

Submitted

Fun game! Puzzles weren't hard but made you think. The music is good but got old pretty quick. Some coyote time would make the jumps more pleasant. Good job!

Submitted

Cute game! There were a few elements I didn't entirely understand until a bit of trial and error (like the limited hammer uses or being able to jump on enemies) but once I got the hang of it I really enjoyed it! I love the use of the Game Boy colour palette too. Nice job!