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Pilchard

132
Posts
3
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11
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A member registered Oct 16, 2016 · View creator page →

Creator of

Recent community posts

Genuinely in awe of how ambitious this is. I really like the concept and how open-ended the puzzles were, I'm pretty sure I did some sequence breaking accidentally. It makes me wonder what the minimum number of raccoons you could beat this with is... I already really liked your project from last year, I'm happy to see you all trying new things - small amounts of jank aside, again this is insane for 96 hours.

Thanks! Glad you enjoyed it

Glad you enjoyed it, thanks for playing!

Fingers crossed, that's the plan! I'm glad you enjoyed our game!

Thanks a lot, much appreciated!

It does make it harder, it forces you to use more colours at once. We're adding a speed modifier to the post-jam version. Thanks for playing!

Colour coding everything was really our breakthrough moment in making the idea as simple to understand as possible. Thanks for playing!

That would be pretty incredible, fingers crossed I suppose! I'm glad you enjoyed the game so much, thanks for playing!

Glad you think so, thanks a lot!

Happy to hear it, thank you for playing!

I suppose creating a tutorial for a robot translates fairly well to a tutorial for the player as well! Thank you very much for your kind words and for playing our game!

Well we're certainly planning on doing more so I think you'll get exactly what you want! Funnily enough one of the first conversations we had after the jam was how we would contextualise everything into a narrative in a full game, so our brains are in the same place. Thank you very much for your kind comment and for playing our game!

That's the plan! We have plenty more ideas for a full game and I'm excited to get to work on it. Thank you for playing!

Hm, the only problem with right-clicking to remove a colour would be people accidentally doing it when they mean to drag the screen. I'm sure we could think of a shortcut for it though, I'll add it to the list. Thank you very much!

Thank you very much! I really appreciate it.

We're planning on building upon it quite a bit so I'm very happy to hear that. Thank you for such a kind comment and for playing our game!

Much appreciated, thank you for playing!

Oh, what a coincidence! It's certainly a great song. Thank you for playing and for your kind comment!

I only realised just how loud the music got when it kicked in when the jam was over! Thankfully it's the first thing we changed in the post-jam version we're doing. We're also letting you speed up the game so hopefully all of your issues should be resolved! I'm very happy you enjoyed our game so much, thank you for playing!

Wow you cleared this quite quickly compared to most people, great job! I’m happy you enjoyed the ending, it was fun to design.

Thank you very much, I really appreciate it!

Thank you very much! I tried to make the animation and sound effects for the robot running as satisfying as I could as it’s what he’s doing for 95% of the game haha!

it’s definitely something we’re going to look into for the full version we’re planning on, but it’s pretty tricky to implement! Happy to hear you enjoyed it, thanks for playing!

Well done, not everyone could! Thanks for playing!

I’m glad you enjoyed it so much! The control bugs are definitely going to be ironed out in a post-jam update, thanks for playing!

That’s great to hear! We’re planning on doing quite a lot more with this game so your words are very encouraging. Thanks a lot!

Thanks a lot! We’re going to try to add speed options to future versions of the game. The last part is quite tricky, we really wanted to put everything you’d learned to the test. Thank you for playing!

Happy to hear it, thanks for playing!

I’m not really familiar with any of them, just a happy coincidence. Definitely going to have to check out a few now though! Thank you for the kind words and for playing our game!

Happy to hear it! When we work more on the game the frustration of waiting during longer segments is absolutely something we’re looking into resolving. Thanks for playing!

Thank you! We’re both very happy the design of the game ended up playing out as well as it has. The issue you mention with the commands is being patched post-jam before we do considerably more work on the project. Thank you for your kind words!

Thank you very much, I’m glad you enjoyed it!

Oh interesting I’ve never heard of LightBot, I’ll have to check it out. That means a lot as we’re looking into doing a considerable amount of work on the project, thank you very much!

Loved it! Great spin on the idea and I loved the jokes explaining why mechanics changed between levels. Incredibly charming, fantastic job!

That makes sense! This is a fairly common complaint that we’re definitely looking into when we do more work on the project. Mentioning it on the help screen sounds good in the meantime though, thank you!

Thank you for playing!

I'd be interested to hear more about the glitches you experienced if you wouldn't mind. Are you able to replicate them? Like which commands you were using on specific tiles? I appreciate the feedback, thank you!

We're planning on doing quite a bit more work on this project in the future so I'm happy to hear that! Thank you for playing!

Not resetting the player as much and adding the ability to speed them up are things we're looking into when we work more on the game. Thank you for the kind words, I'm glad you enjoyed our game!

I'm glad we managed to go in a direction where it still feels different than other games in the jam with a similar concept. We have a lot of ideas up our sleeves to expand on the game so I'm happy to hear that! Thank you for the support and for playing our game!