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Garden Maul 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #283 | 2.566 | 3.429 |
Authenticity (use of resolution) | #311 | 2.993 | 4.000 |
Overall | #314 | 2.298 | 3.071 |
Audio | #316 | 1.710 | 2.286 |
Gameplay | #326 | 1.924 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
3 Members, 1 Artist, 1 Sound Guy, 1 Programmer
Was the resolution a challenge?
Yes absolutely. Getting information to the player is extremely hard to do in such a confined space. I spent more time trying to figure out how to hide my gui than actually designing gameplay.
What did you learn?
Making tower defense games are hard. Making tower defense games in a 64x64 resolution is even harder...
I've never made a TD before and I've always wanted to. I wanted to capture the feel of mazing creeps around a single point like I used to do in wintermaul back in the day. I've learned a lot about how to balance a TD and it's something I want to explore more in-depth in the future.
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Comments
Congratulations on making this game !
I've played your game during a live that you can watch here :
The live is timestamped so you can go directly to your game.
I hope the feedback and live reactions will be useful. Keep it up !
If you wanna help and are interested in game dev content and more playtest of your games, follow me on itch/twitter and subscribe to my youtube channel !
Neat tower defense game! It's definitely hard (or maybe I'm just bad lol, but I couldn't beat it on easy), but I like the gameplay loop and the visuals are pretty nice. Music would help this a ton, since there's not a lot to do after you setup your towers (unless you have to panic build because you're losing).
Good job!
Definitely a unique twist on the tower defense genre. Love the minimalist graphics! Pretty cool game