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The Submarine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #283 | 3.399 | 3.800 |
Graphics | #306 | 2.326 | 2.600 |
Overall | #335 | 2.080 | 2.325 |
Gameplay | #359 | 1.610 | 1.800 |
Audio | #394 | 0.984 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
We are a team of two, one person makes the art and the other does the programming.
Was the resolution a challenge?
The resolution wasn’t a big issue for us
What did you learn?
This is our first jam so we learned a lot about time management, the game engine, and how to draw pixel art
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Comments
both minigames included are fun, but it’s hard to know how long that will be taking, and I ended up reentering the submarine game because I was firing. Not too sure how the game description fits with the mini-games though. Lack of any SFX and music makes the game a bit dull, also there’s quite some roaming on empty corridors that doesn’t add that much. It’s a good starting point for something interesting, but a bit more work needs to go in ;) good job putting up this entry though!
I quite like your game, but you should add music and more minigames. I think that one hopping minigame isn't enough. What I like: the minigame.
Hi frank! thanks a lot for playing our game, was challenging for us making this game, because it’s our first time doing something like this, but it was a nice experience.
Congrats on the submission. The artwork here is really good. I enjoyed the hopping game - are there more minigames that I missed?