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frankenstein7

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A member registered Aug 16, 2020 · View creator page →

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Nice game! The "explosive" style of playing golf is really interesting. I only don't like that the game becomes quite pointless after you finish all of the holes. Or is there something like an ending after you collect all of the five balls? Well done, overall!

Sorry, but this game is impossible to finish. The camera doesn't move well and everything feels pretty uncomfortable, but the main problem is: in the second part, I met a huge bunch of shooting plants and even more are spawning. Is it a bug?

Oh, thank you! I tried again and truly found an unexplored place with the blue spell. Now I've finished it.

Well done! I like the peaceful style, it's good for a relax. The puzzle techniques are good. I only have a question: is it possible to finish the game somehow? Cause I did everything what was possible to do (or at least I think I did), but there wasn't anything like an ending. My question: is there an ending that I can achieve or am I supposed to just walk around and relax after doing everything? Or maybe the goal of the game is to achieve the top (in the picture)?

I considered implementing diagonal movement, but I didn't have time for it... Thanks for your comment!

Great game! Even though it's for a jam, it's quite long. Half an hour - that's really good! I love the game mechanics and the riddles that aren't super easy, but also not extremely hard. I would only appreciate if I could see the complete row of items cause it's pretty annoying to need to test it yourself. Otherwise excellent!

There were two battle phases. But as it was always possible to get just back up and as I was fighting with the trainer, I didn't consider it a boss fight. No, there wasn't a bug. I just thought that I would fight with a real enemy...

I am sorry, I don't really like this kind of game where you can't actually do much. The graphics aren't bad, but it would be good to make the game "playable".

Great job! I loved the combat techniques and the idea of the game. I was only disappointed by the end. (I hoped that there would be a true boss fight.) This game will have a success!

Thanks!

This game has a big potential, but there are many problems. Firstly, the game doesn't save progress. As it is too hard, I wasn't even able to finish the game. With progress saves, I would... Secondly, there are many bugs. Maybe the most serious one is that health sometimes doesn't refill at the beginning of a new wave. Thirdly, the graphics aren't very good, especially the weapons. It's often impossible to recognize what they're supposed to be. But considering that this is your first game, good job.

I know. I considered sticking to one of two opportunities: 1) letting the player (and the enemies too) only move on a grid according to the tiles, 2) allow diagonal movement for the player. But I didn't have time to do any of that. Thanks for your reply!

Oh, OK. I think that you should explain the score system in the description.

Quite good! I only don't like the tutorial in the beginning - it took me a long time to notice that the character is actually in the bottom-right corner and also to understand how the dashes work. Otherwise good job, especially the combat techniques. By the way, my score after three games was 920.

Nice graphics! How could you create such good animations on a 64*64 canvas? I think that you have a superpower! What I didn't like was that it wasn't clear that the game was "finishable" at first. When I died for the first time, I thought that by deciding to continue, I'm just starting over with a 0 score. It looked like an infinite fighting game. But then I found out that I was actually making progress and that it is possible to finish the game. My question: why is it possible to die if you can just continue afterwards? That doesn't make any sense! Good job otherwise!

Well done! I was afraid that the game would be too short, but in the end, I needed 20 minutes to finish it (not 5!). I only minded uncomfortable controls and a lack of music.

I know. I wanted to add some effects, but I ran out of time a bit... Thanks for you comment!

Thanks!

Thanks for your feedback!

Interesting concept and good game! I almost never succeeded to create the shape without using too many squares... There's only one issue - when you restart the game, you have to go through the whole intro again. That's pretty annoying. Otherwise good job! My high score was 57 (written after 3 tries).

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Brilliant! The game is hard, I won it for the 4th or 5th attempt and spent more than an hour playing it before I won. The game has an appropriate length and difficulty - it's enough long and hard to bring me an experience, but not too long and hard to dissuade me from playing it. I only know about one bug - when you fail the game and immediately restart it, you automatically lose some health in the very beginning. But that doesn't spoil the game too much. Well done!

I considered adding a tutorial into the game, but I changed my mind, cause it would be too complicated and I didn't have much time. I don't understand the last sentence - what do you mean with "leave level mechanic"?

Great job! I like how big the game is and how many minigames there are. They all are fun! It's also good that there is a car that you can ride all over the map, instead of just a menu with buttons like "go to bed", "go to work", "go to the bar" or "shoot wizards". The graphics are brilliant (except for the trees).

Even though the game is super, there are many things to improve, like the trees (they are the only piece of graphics that doesn't look well), the audio (there's no music when you're outside and riding your car) or the resolution (the rule is broken in the junk shooting minigame - the Earth and the pieces of junk are rotating and creating subpixels).

Excellent! Continue creating this game and then release a not-jam version. It would be a pity if you wouldn't. If you improve it (and fix what I wrote in the last paragraph), the game can be successful!

I didn't like that there was no action, no story... It seemed pointless to me.

Honestly, I didn't really enjoy it. If it was longer and had some kind of a story, then it could be a great game. But this... It was a bit pointless. The music is good, anyways. If you continue creating it, the game can become good!

You aren't the first one who says that it was hard to understand that you need to switch between the two minigames. I know that this is probably the biggest problem of my game...

Thanks for your feedback!

Amazing! The idea is good and the game is fun, the music is well-made and the graphics are good as well. The only thing that I didn't like was that the window was small and there was no fullscreen option. Apart from this, the game is great!

:-)

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Good! I like that you need to make up a strategy and plan your defense. However, there are a few things that seem stupid to me. Firstly, there is a too long distance between the void and the position where you can leave an orb. Secondly, playing on the Normal difficulty, I survived for 1:50 when I tried to survive as long as I can, but when I decided to die as fast as possible (and didn't place a single orb), I survived for 1:40 - only a little shorter time! Thirdly, Eclipse is only a bit harder than Normal - I survived for 1:50 on Normal and 1:30 on Eclipse. Except for these issues, the game is well done and can keep the player for a long time!

Well done! The game is simple and simplicity is nice. I must say that the game is addicting. The music is nice as well. The only thing that I don't really like is... the graphics. They aren't very good. But I understand that this is a submission to 1-BIT JAM as well, so I understand it. Good job, overall!

By the way, my best score was 48. (Written after 15 minutes of gameplay.)

I understand that the instructions on the itch.io page are long and quite hard to understand. I considered doing what you suggested - adding a tutorial into the game. But I didn't have much time, so I didn't do it in the end. Thanks for your comment!

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I'm glad that you liked the need to switch between the two minigames! Many people told me the opposite - they were confused because of it and didn't understand that they have to switch.

I agree with that the unhacking minigame can feel unfair. I also minded when there were no matches for a long time and considered changing the randomness system. But I didn't do it, cause I ran out of time.

Thanks for your feedback!

I experienced an enemy disappearance by the third boss. Yes, he absolutely disappeared, he wasn't visible at all.

Great! The idea is funny and the gameplay is entertaining. The game is pretty hard - my best score was 5 nights (written after two tries). It's nice that you can grow not only offensive and defensive flowers, but also equipable weapons. There's only one problem - instead of enabling fullscreen mode on the itch.io website, you implemented fullscreen into the game settings. Fullscreen on the website would be definitely better... Otherwise nicely done!

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Well done! The music was quite good and the graphics also aren't bad. And the dash-crash attack was nice! I only know about one big problem - the controls. Firstly, moving forwards and backwards by Up and Down arrows and rotating by Left and Right is everything but intuitive. People (including me) are used to moving to the left and to the right by Left and Right arrows. Secondly, it's weird that the cannon shoots to the sides. It's usual for the cannon to shoot forward, it was difficult to get used to shooting to the sides. Next time, make the controls intuitive and don't try innovations. Except for the controls, the game is awesome!

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If you wanted to create an incredibly hard game, then you succeeded for 200 %! The game concept is good, however, I think that you exaggerated it with the difficulty. I understand that you wanted to create a hard game, but this one was too hard. I also don't understand why the game's name is Duelling with a Shovel - for me, it didn't seem like I was holding a shovel! That's probably caused by that the graphics aren't very good. I'd recommend you to make better graphics next time. And the probably biggest problem is about the bugs - there are so many of them! When enemies can't damage me, then it's bearable, but when the enemy disappears... that's catastrophic! However, I liked the music - it goes well with the game!

I'd like to know one thing - how is the final score counted? My score was 118.

I know that it's hard to understand the game... I hope that you had a nice time playing it though!

Well done puzzle game! It's a shame that it's so short. The last two levels were pretty tricky, but sorry, I won. The music is good for puzzle games - on my opinion, it was a good choice. If the game was longer, it would be amazing!

Quite good! I like the music and the game has an appropriate difficulty - neither too easy nor too hard. However, there are two problems. Problem 1: the tutorial isn't well done, it took me a long time to understand how to play. For this reason, I died yet during the tutorial in the first run. Problem 2: when you die, the screen freezes and you have to reload the site to play again. That doesn't make a good impression. Next time, don't let the screen freeze when the player dies. Instead, add a "You are dead!" mini-cut-scene and let the player restart it directly from the game. By the way, on the second run, my score was about 1700 (I don't remember it exactly). Except for these two issues, Space Candoot is well done!

Thanks for answering me! Now I can be calm, because I know that I'm not a noob. :-)

By the way, I use Linux and played it in the browser (I used Firefox). It worked! Nothing was glitchy, everything was OK! It's not true that it works only in the Windows browser...