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Fishing for Pixels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #354 | 2.277 | 3.600 |
Gameplay | #365 | 1.518 | 2.400 |
Graphics | #389 | 1.391 | 2.200 |
Overall | #391 | 1.455 | 2.300 |
Audio | #410 | 0.632 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me, it was a fun game jam, the long duration made it a fun casual jam to work on in my spare time.
Was the resolution a challenge?
My biggest problem was problems being amplified by the low resolution. For instance, the boat would sometimes drift by a couple pixels. At a normal resolution this wouldn't even be noticeable, but at such a small scale, you notice it a lot more.
What did you learn?
I was trying Gamemaker for the first time. I had to learn the entire new interface. But I have learned that I like Gamemaker more than unity.
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Comments
It's a start, but there's a lot missing here.
It's a bit unclear what a lot of things mean. I'm not sure if I caught any fish at all which kind of defeats the purpose of the game.
Finding the fishing spots also takes up a lot of the game, I'd recommend adding some kind of indicator on the map (which is a neat little addition by the way!)
Ultimately the game needs a lot more player feedback, both in the form of visual cues and sounds. I'm sure the game is good, but that doesn't matter if I can't figure out how it works!
:( not sure if anyone else had my issue but after downloading it, there was no game just an "unconfirmed" file. Couldn't play it.
That's weird, I was able to play it fine.
it is strange, typically after I download a game, I extract the zip folder, and open up the game file and they begin to run. But there was no zip file that downloaded... :( just that strange unconfirmed file.