Thank you! (sorry for responding so late i missed this somehow TwT)
LifesASkit
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Super creative use of the theme! The art style is very charming, and I love the silly little characters. I almost feel bad for eating them.
I think the audio design could use some improvement, particularly with the music, it was a bit strange that it was coming from the middle of the room, but that's just me being nitpicky.
Great job on the submission!
Big fan of the art direction on this one! I do love the puzzle-platformer-esque feel of this game and I think it's a concept worth exploring further in the future (should you want to do that)
My one big gripe is that the physics are a bit weird - but outside of that you've done a great job!
Edit: Actually there is a second major gripe I have and that's the cards being able to collide with the player. It's just a bit annoying having to move the cards around but it didn't take from the experience too much. Good work!
Not a bad start! I do think that the cards are a bit predictably placed (though that might just be because I played on easy) and having to close and re-open the game is a bit annoying if someone wants to restart.
I will say though that the models and sounds you chose were very unique and I loved the opening bit about the cards giving a lot of power, I do wish this was paid off in the end (though given time constraints that's very likely a big ask so I'm not bothered by it. Maybe a future update?)
It's simple, it's fun, and it's polished. I also love the detail of the monster's body adapting to the cards it's eaten!
One thing I will say though is that bomb cards not despawning means they build up over time. Obviously you want a difficulty curve somewhere but in theory this could result in the player having only bombs to pick from, which does kill the fun a bit. But for what you've got it's a fun game! Good work!
It's simple, it's fun, and it's polished. I also love the detail of the monster's body adapting to the cards it's eaten!
One thing I will say though is that bomb cards not despawning means they build up over time. Obviously you want a difficulty curve somewhere but in theory this could result in the player having only bombs to pick from, which does kill the fun a bit. But for what you've got it's a fun game! Good work!
Sorry for the late reply!
You need 3 items to get the arsonist ending, all of which go to the living room. First, get the cloth and put it down. Second, use the gas to soak it. Finally light it up with the matchbox. After that escape like normal (If you die after completing all of this you'll have to do it again as it doesn't save!)
Thanks for playing!
The blueish key with two handles was my attempt at drawing scissors on an 8x8 grid lol
The gas canister and purple lock are optional things you can use to unlock an alternate ending. And as for that door behind the wall, that's where the front door actually teleports you (you aren't meant to see it but I forgot to get rid of the sprite whoops)
Thanks again, and good job on making yourself a map! Love the dedication!
It's a start, but there's a lot missing here.
It's a bit unclear what a lot of things mean. I'm not sure if I caught any fish at all which kind of defeats the purpose of the game.
Finding the fishing spots also takes up a lot of the game, I'd recommend adding some kind of indicator on the map (which is a neat little addition by the way!)
Ultimately the game needs a lot more player feedback, both in the form of visual cues and sounds. I'm sure the game is good, but that doesn't matter if I can't figure out how it works!
As someone stated below this doesn't really feel like much of a game. I was hoping for something more puzzle-like, which I think would definitely suit the idea you originally had. Maybe the player needs to get from point A to point B but once they leave a tile it toggles on and off, and the exit won't open unless all of the digits are a 1 or a 0?
Good on you for getting something submitted. There's potential, you just need to tap into it a bit more.
Really well made!
You've utilized the resolution really well, the ambience is on point, and the chases do a great job at freaking me out lol
Admittedly it's not entirely clear what the player is doing and I found it rather easy to get lost. Perhaps changing up the tileset a bit for different rooms could remedy the latter. (A map works too)
Overall this is a great submission! Good job!
Thanks for playing!
There is an 'examine item' feature which you can use to learn more about the item you have, but it's not pointed out at all during gameplay so I'll definitely add something to introduce it properly in a later version.
(Also you can remove the planks from the end door using the hammer, which is in the safe in the garage. Sorry for the confusion!)
Thanks for the feedback!
Thanks for playing!
I'd have loved to have added some ambient music, but unfortunately I ran out of time for that. Maybe in a future update :)
I'll also try and figure out a way to make the house easier to navigate. Being the person who designed it means it's hard to tell if it's too easy to get lost in or not. I've got an idea on how I could remedy this that I'll definitely be trying out post-voting.
Thanks again!
A very well made game! There's a lot of replay value to it, which I love!
As someone else mentioned the enemies in the game felt a little redundant, they sort of just walk around a bit. The eggs also could have been utilized better, but they work as blockades well enough.
The music, art, sound design and easy-to-understand gameplay are all very well done! Great job!