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Glitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #181 | 3.041 | 3.400 |
Audio | #198 | 2.862 | 3.200 |
Overall | #226 | 3.041 | 3.400 |
Authenticity (use of resolution) | #249 | 3.757 | 4.200 |
Graphics | #290 | 2.504 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
4 members. 2 devs, 1 music and 1 art designers. It was a very fun experience
Was the resolution a challenge?
Sprite stretching and compressing. Ez fix with pixel camera
What did you learn?
Learned more Unity features, some art skills, working with low rezolution sprites will be helpful in the future
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Comments
Nice idea !
Often wanted to switch color without swiching perspective. Used ZX combination every time.
And in 2nd level I crashed camera somehow. It followed one square while I conroled another. it added another challenge to the game ))
lol! Never thought that would happen
I'm really a fan of this one. it would be nice if you could swap the colors but not switch at the same time. With polishing though. this could be a great casual game
I'm really a fan of this one. it would be nice if you could swap the colors but not switch at the same time. With polishing though. this could be a great casual game
This game was very cool! I loved the color swapping mechanic and the puzzles were minimalist yet engaging. Gameplay could probably be streamlined a bit but it didn't detract from my overall experience
hey tnx for trying our game out
It was a little confusing at first but I got the hand of it. At one point, I also combined the squares into a white square and I couldn't do anything so I don't know if that was a bug or something I didn't understand.
Yeah, problem of level design)
Found some bugs, but managed to complete it
I little bit rough on the edges but still a nice concept. The camera movement was a little bit slow between changing focus and some colliders were too big, but nice work still :) I’d love to see more of it!